Kitsune (5e Creature)
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Medium fey (shapechanger), any neutral alignment
Armor Class 16
Saving Throws Dex +12, Int +13, Wis +12, Cha +14
Brave. The kitsune has advantage on saving throws against being frightened.
Fey Senses. The kitsune always knows when any fey are within 30 feet of it.
Innate Spellcasting. The kitsune's innate spellcasting ability is Charisma (spell save DC 21). The kitsune can innately cast the following spells, requiring no material components:
At will: dancing lights, detect magic, faerie fire, light, mage hand (the hand is invisible), magic missile, mending, prestidigitaion, plane shift (self only), purify food and drink, vicious mockery
Magic Resistance. The kitsune has advantage on saving throws against spells and other magical effects.
Magic Weapons. The kitsune's weapon attacks are magical.
Shapechanger. The kitsune can use its action to polymorph into a Medium fox, a Small or Medium humanoid, or back into its true form. Other than its size and speed, its statistics are the same in each form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the kitsune's choice).
Speak with Foxes. The kitsune can communicate with foxes as if they shared a language.
Spellcasting. The kitsune is a 20th level spellcaster. It's spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). The kitsune can cast false life and misty step at will and has the following wizard spells prepared.
Cantrips (at will): true strike, ray of frost
Personal Realm. A kitsune can teleport itself and up to ten others at any one time to a personal demiplane. This plane is a 15-foot cube. This realm can look however kitsune envisions it. Anything stored in the plane stays there even if the kitsune dies (need planar travel spell to access when kitsune dies) making it a useful storage space for spellcasters who have this familiar.
Multiattack. The kitsune makes three attacks.
Longsword (Humanoid or True Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage if used with two hands.
Bite (Fox Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Claws (True Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Fey Charm (3/Day). The kitsune targets one humanoid or beast that they can see within 30 feet of them. If the target can see the kitsune, it must succeed on a DC 21 Wisdom saving throw or be magically charmed. The charmed creature regards the kitsune as a trusted friend to be heeded, protected and followed. Although the target isn't under the kitsune's control, it takes the kitsune's requests or actions in the most favorable way it can.
Heart Sight. The kitsune touches a creature and magically knows the creature's current emotional state. If the target fails a DC 21 Charisma saving throw, the kitsune also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. The kitsune magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the kitsune wears or carries is invisible with it.
The fox is heralded as a keen and cunning creature. This is true even in the Feywild, where the fox is not only a symbol of intelligence and tactics but also of power and trickery. The fey stand in awe of the Innari, the House of the Fox.
Yokai Cunning. A kitsune is a powerful type of fey that looks like a beautiful human. Otherwise, they have clawed digits and fox-like eyes, ears, and tail. The tail of a kitsune is a symbol of power and wisdom; when a kitsune is born, it has no tail but when it grows to 100 years of age it grows one. After 100 more, it grows a second tail and goes on until the kitsune has up to 9 tails. These are the among the most powerful and old of their kind and are both respected and feared.
Faerie Daimyo. In the days when the Feywild was just beginning when the Faerie queens were but wee babes, it was the Innari, the kitsune, who ruled over the realm of the Fey. At least, that's what the kitsune say; Not many fey by into this story and the fairy queens will tell anyone they remember no such time, but no matter what, the Innari are still a powerful force in the Feywild. The Innari stand outside of the Courts of the Fey as their own governing body, and kitsune don't think of themselves as either seelie or unseelie.
Fearless Fox. Kitsune care little for the gods and their decrees. While they acknowledge their existence and power, they could care less. Kitsune don't easily scare and often will pester powerful creatures into attacking them. This one of the downfalls of a kitsune, their cockiness leaves many a possibility for them to make a critical mistake, such as leaving a small hole in a magical trap or overlooking an obvious tactical error. A common mistake that every kitsune has made at least once in its long life is not hiding its tails when it transforms. However, if they notice the mistake, they will either quickly act upon correcting it or make sure they never make it again.
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