Kitsune-Elf (5e Subrace)
From D&D Wiki
|“||Please, ignore the tail.||”|
Kitsune-elves are able to retain physical features from both of their parents, like skin or hair color, although certain dominant characteristic are obvious. Most prominent are the tail and the fox ears that replace the human ears. Those features come in many colors and sizes found in foxes from different ecosystems around the world. A kitsune-elf might be born without a tail or without their fox ears, but never without one or the other. Due to their showing features they are often called "Fox Ears" or "Fox Tail" by other pure humans. Unlike their parents and ancestors, they are not blessed an innate talent to cast magic. Their abilities as a shapechanger or as an illusionist are limited, however that does not prevent them to pursue a magic career if they wish so.
As times grew more peaceful, and understanding took its roots, races such as kitsune were granted a chance at unprejudiced relations with other races. As a race close to humanoid settlements since long ago, their blended into environment, not as outsiders or beasts, but as equals on terms with other intelligent creatures. Even if relationships in secret between Humans and kitsune were not rare, those partnerships were not to be consumed without obstacle or prejudice. Eventually they were brought to the public eye, and surprisingly nothing changed. Those who were destined to love remained in bliss, all thanks to the grace of progress. From unions like that, kitsune-elves were able to be recognized as a separate race many years later. However, some humans still distaste and avoid this half-breed, as an alien and unpredictable element. They will not trust them, or approach them, due to thinking that they might be hiding their true nature of a brutal and mischievous foreigner.
|A young Kitsune-elf woman, by LeTrongDao|
Rather than forming their own culture and settlements, kitsune-elves are the part of the society they were born into. They have to accept their heritage and their position or they will face difficulties with communicating and living with others. Those that fail to accommodate are forced to leave their homes and live their life as a traveler, or until they find a more suitable place for them. In social interaction, they consider themselves as a part of the greater multi-diverse world. Using their charm, they take on roles of counselors, diplomats, leaders or advisers, trying to maintain peace and acceptance within the society. Due to their lingering magical capabilities originating from their bloodline, they can also become sages or magic users that protect others from harm. However, when facing discrimination and prejudice their natural instincts of survival can dominate their morality. They become thieves and sellswords, ready to turn on their allies without thinking back even once. Their goal is to make those that mistreat others suffer as much as they did, and they will use any amount of lies and deceit to achieve that.
Their names are typically feminine in nature, as most kitsune-elves are female. Males are rarer and often reared in the same fashion as females.
Names: Alithrya, Cantomer, Ezora, Laikka, Northern Chain, Southern Chain, Yedria
Ability Score Increase. Your Charisma score increases by 1.
Kitsune Sight. Well versed in trickery yourself, it is not easy to pull the wool over your eyes. You have advantage on all checks to see through illusions.
Kitsune Trickery. As an action, you can change your appearance to that of a fox, though none of your game statistics change. Your clothing and body shape are disguised whilst in this form. You stay in the new form until you use an action to revert to your true form or until you die. Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.