Kitsune, Variant (5e Race)
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Kitsune are a race of fey descendant magical foxes with an unusual power. Fur colors take on a wide range of colors, from natural colors such as red, white, black, and brown to more magical, often darker blues, greens, yellows, and oranges. Markings on their belly, muzzle, legs/feet, and tips of tails accent their main fur color, commonly a brighter version. A Kitsune’s birth environment and variant type can hold sway to the color their fur takes on.
A Kitsune may also assume a humanoid appearance, often doing so when interacting with other humanoid races. Kitsune of any age often have trouble hiding their tails and ears, opting to leave them visible as a marker of their race.
Hair color tends to matches their fur color, thickening during the winter months and thinning during the summer.
Eyes cover a large range of colors but commonly match the accent color of their fur.
The Kitsune are a long, fulfilled race of beings that once lived in the Feywilds, villages being found between the kingdoms of the archfeys. Often built around the forest they so deeply cherished, the story and legends of the Kitsune people are written into the ever aging trees themselves. with each passing generation the trees grow taller and so that generations story can begin. This is not to say that their history is not written in books, when one of the sacred story trees falls, the elder of the village is tasked to use the wood to create new books for the story of their people to be recorded in.
Long ago a group of Kitsune sought out the material plane, both to explore and call a new home. Coming to be known as tricksters and adventurers, Kitsune as are prone to be drawn to towns and cities. Anywhere they can learn from travelers and adventures and scratch that trick loving itch. Material plane villages do exist! Deep in forests hidden in the trees and underbrush, these settlements will not be found easily if the residence do not wish to be seen. Those that earn the trust of the local foxes will find themselves in a world of long standing culture and tradition and friends for life.
Being a race originally from the Feywilds, Kitsune are sometimes sought out by evil individuals, their tails filled with power, making for excellent components to spells and potions.
Male: Han, Hiroto, Kirote, Mare, Renar, Kit, Sunny
Female: Fenro, Kimone, Rain, Sinatsu, Renar, Kit, Sunny
Kitsune are anthropomorphic tricksters foxes originating from the Feywild and wield minor magical abilities.
Ability Score Increase. Your Charisma increases by 2.
Age. A typical kitsune lives to 100, maturing at 15 years. For every tail that they earn it lengthens their lifespan by 100 years for a maximum of an extra 900 years
Alignment. As kitsune are natural tricksters, they tend towards gentler forms of chaos. Zenko's tend to the lawful.
Size. A kitsune is usually between 4’11" and 6 feet. Your size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. Much like the foxes they resemble, kitsunes have heightened senses. You are proficient in the Perception skill.
Fox Tails. You have one tail when you are born with, and every 3 levels you gain another tail up to level 12, after which every two levels you gain another tail. A kitsune's tails are a symbol of growth and realization for themselves and reflects how powerful they are.
Tail by level: lvl 1= 1 lvl 3 = 2, lvl 6 = 3, lvl 9=4, lvl 12=5, lvl 14=6, lvl 16=7, lvl 18=8, lvl 20=9.
Furthermore the tails can be cut off / removed due to injury. Losing your tails reduces the amount of times you can use abilities associated with your tails, but not your aging. They can be regrown via the regenerate spell, when you gain a level (as the tails will regrow with each level), or a week has passed, whichever is sooner.
As all kitsunes are beings of charm and allure, your tails give you an added benefit of being resistant to charm. Without any tails, you lose this feature as well.
Claws. Your claws is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Fox Power. With more tails comes more power, and more power means you can cast more spells. You can cast your racial spells as a number of tails that you have.
Languages. You can read and write both Common and Sylvan.
Subrace. Kitsune's individual powers come from your origin. Choose between Zenko or Yako.
The most are kind and helpful, seeking for knowlodge or spreading the word of their gods. These kitsune tend to have the lighter fur colors.
Ability Score Increase. Your Wisdom or Intelligence score increases by 1.
Knowlodge of The Ancients. Zenkos are tends to religious paths and are more natural blessed. At 1st level you learn the guidance cantrip and also you can cast bless a number of times equal to your tails. You regain all uses after a long rest
Sentinel. Your nature is precautious and ready for everything. You gain proficiency in the Insight and Acrobatics checks.
They are known as 'evil-sunes' or 'dangerous foxes' due to the most tends to chaotics alignments. These kitsune tend to have the darker fur colors.
Ability Score Increase. Your Dexterity or Strength score increases by 1.
Passionate Gaze. Your eyes almost sparkle as you look towards people drawing them in to believe what you say. You gain Proficiency in the Persuasion and Deception skills.
Soul's Flame. Your soul is entwined with Fire in both aggressive and charming ways. You gain the ability to cast green-flame blade as a cantrip. You also can cast charm person a number of times equal to your tails. You regain all uses after a long rest.