Kita Oni (5e Race)
Oni[edit]
“ | The face of a devil, the build of an ogre, and the mind of a fae... Who can hope to defeat such a tyrant? | ” |
—Orin, the lost |
Physical Description[edit]
Standing about 5-9 feet tall, oni are usually well muscled with devil-like horns on their heads. Depending on their lineage, they can vary a lot. Blue kita oni have stub-like horns; square, blocky runes on their bodies; and huge yellow eyes with tiny, round pupils. They have white hair like red kita oni. However, red kita oni also have horns that often curve like goat horns and jagged scar-like runes, instead of blocks. They also have red eyes that shoot spectral flames when they use magic. White kita oni have curving, graceful runes that taper to a point, and short horns that curve upwards. Their eyes often have white glowing pupils and are pitch black otherwise. They have black hair.
History[edit]
Kita oni are created in a few different ways. They can be created when a mage summons a spirit oni and forces the soul into the body of a slave. if the ritual fails, the target dies and the spirit possesses another individual. These oni are rebellious and often would kill their masters, if not for special enchantments placed on them. They often are elite soldiers or commanders of armies. They also may be the offspring of an oni and a humanoid, like humans and elves. The third and least common origin is an oni fails to be properly reincarnated and returns only halfway reincarnated, one half remaining oni. They get their name from "arrival" in a foreign tongue. Kita oni is a grammatical abbreviation of "the ogre that arrived."
Attitudes and Beliefs[edit]
Because they are so rare, kita oni have no real society. If they did it would be one of the most powerful on earth, supposedly. Kita oni refuse to bow to any master, man, or God. They only are usually forced to obey by masters of their creation. They, therefore, have no religion. They only respect those who can best them in combat, and never challenge anyone who can best them (unless their skill or honor is brought to question). They are hostile to most other races, only tolerating themselves and true oni.
Kita Oni Names[edit]
Kita oni have origins similar to oni in terms of culture, from an oriental country. Their names reflect this.
Male: Shuten-dōji, Ōtakmaru, Maru-ji, Dōjmaru
Female: Ōtakemaru, Shu-ji, Tenshu, Ten-dōji
Kita Oni Traits[edit]
Oni that have been tamed or cut down to size, but remain powerful nonetheless
Ability Score Increase. Your Strength score increases by 2.
Age. A healthy kita ini will live 800 to 1000 years on average. They are a hardy people, with tougher life forces than humans.
Alignment. The kita oni are usually lawful if they were raised as commanders or elite soldiers. They are also usually evil because of the oni spirit residing inside them.
Size. Usually, they range from 5 to 8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Superior Darkvision. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Oni Weapon Training. You are proficient with the kanabo.
Savage Attack. Once per turn, when you make a melee weapon attack, you may roll an extra die and choose what result you want to use.
Languages. You can speak, read, and write Common and one either Giant or infernal.
Red Kita Oni[edit]
Ability Score Increase. Your Dexterity score increases by 1.
Magic Instincts. You have a savage fiery nature that allows you to avenge your wounds. When you are hit by a melee attack, as a reaction, you may make one attack against the attacker. This attack is made with advantage if you took any fire damage from the attack. You may only use this trait once, regaining use after you finish a short or long rest.
Blue Kita Oni[edit]
Ability Score Increase. Your Constitution score increases by 1.
Magic Blood. Your blood is filled with the icy north wind, granting you uncanny resilience. When you take damage from a melee attack, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest.
White Kita Oni[edit]
Ability Score Increase. Your Charisma score increases by 1.
Magic Skin. Your skin is enchanted with void magic, loosening the hold of reality on your body. When you are hit by a melee attack, as a reaction, you may force a creature, other than the attacker, within 10 feet of you to make a Charisma saving throw (DC= 8 + your Charisma modifier + your proficiency bonus). On a failed save, the creature and you swap places and they take the damage you would have taken instead. On a successful save, that creature only takes half the original damage, and you take the rest. If that damage is force, the attacker takes half the damage on a failed save. You can use this trait once, regaining use after you finish a long rest.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5′ 0'' | +3d12 | 180 lb. | × (2d6) lb. |
*Height = base height + height modifier |
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