Kit Fisto (5e Creature)

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Kit Fisto[edit]

Medium humanoid,


Armor Class 19 (Robes of the Jedi)
Hit Points 160 (3d100+10)
Speed 40ft


STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 16 (+3) 17 (+3) 24 (+7) 19 (+4)

Saving Throws Dex +8, Wis +9, Cha +6
Skills Acrobatics +8, Investigation +5, Nature +5, Perception +9, Persuasion +6, Survival +9
Damage Immunities Cold
Condition Immunities Drowning, blinded
Senses passive Perception 15
Languages —Yautja, common


All force abilities chosen can be found under the Jedi/Sith class.

Multi-Attack. Kit Fisto can Attack 3 times per turn, using any combination of force abilities and lightsaber swings.

ACTIONS

Lightsaber Swing. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 6) damtype damage.

REACTIONS

Parry. When Kit Fisto is targeted by an attack and it hits, he can raise his AC by +4. This reaction can be used an infinite amount of times.

LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

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