Kiristali (5e Race)
Kiristali[edit]
Physical Description[edit]
Kiristali are crystalline, humanoid figures, with a blade across their left or right forearm, normally on their dominant hand. They are genderless beings of crystal held together by magic. Their appearence entirely depends on the environment and what crystals form there.
History[edit]
Kiristali history is a vague subject, and is better integrated into the campaign you play in. For example, an area is enchanted (such as hallowed ground or an enchanted forest) and that magic extends to under the surface. Kiristali may form from large crystal deposits here, making them incredibly rare. Maybe the influence of an ancient wild magic sorcerer affected the rock formation around them, creating large crystal deposits making Kiristali. Maybe they're more common than that, manufactured by the rich as a show of status and wealth and used for butlers. Either way, Kiristali history would usually be recorded by texts carved into rock if they were to record their own history, because of their natural weapon making pen and paper writing difficult.
Attitudes and Beliefs[edit]
Kiristali worldviews as a rare and secluded race would be a limited one, only concerning what's around them. A Kiristali may want to go adventuring to expand their worldview, or not want to for the same reason. An individual Kiristali attitudes and beliefs would likely be shaped by the other races around them, or by extreme thoughts of their own.
Kiristali Names[edit]
Kiristali are not assigned names at birth, but many may name themselves using naming schemes from cultures they surround themself with. They may also name themselves after virtues much like Tieflings.
Virtues: Art, Honest, Chant, Creed, Despair, Excellence, Fear, Glory, Hope, Ideal, Music, Nowhere, Open, Poetry, Quest, Random, Reverence, Sorrow, Temerity, Torment, Weary
Kiristali Traits[edit]
Kiristali are crystalline humanoid elementals with a large blade on their forearm.
Ability Score Increase. Increase one ability score by 2 and increase a different score by 1.
Age. Kiristali live to be around 120.
Alignment. Kiristali have potential for any alignment, but are mostly created neutral.
Size. Kiristali are built similarly to humans in physique. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Tremorsense. Your ties to the rock around you grant you 20 feet of tremorsense while you are standing on nonmagical soil, earth or stone. You can sense creatures without sight within this radius, but you cannot detect flying or incorporeal creatures.
Crystalline Form. Despite your form, you are actually still a living creature, just infused with elemental crystal. Thanks to your infused nature, you are resistant to poison damage and have advantage on saving throws against being poisoned and diseases.
Arm-blade. You have a blade on your forearm that can come in many shapes and forms, like the blade of a scythe or a series of sharp dagger-like protrusions. You can make unarmed strikes with this natural weapon, dealing slashing damage equal to 1d6 + your Strength or Dexterity modifier (your choice) in slashing damage on a hit. Additionally, you gain 20 feet of climbing speed.
Resilient Gem. Your crystal body is resilient. When you aren't wearing armor, your AC is 12 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Languages. You can speak, read, and write Common, and Primordial (Terran).
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
4′ 7'' | +2d10 | 125 lb. | × (2d4) lb. |
*Height = base height + height modifier |
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