Kirin (3.5e Template)
Kirin[edit]
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Half-Dragon Template Adapted for MLP based settings
This template is applied to a specific set of base creatures (Explained Below).
Creating a Kirin[edit]
This is an inherited template that can be applied to only Pegasi, Unicorns, and/or Earth Ponies (referred to hereafter as the base creature).
Size and Type[edit]
Size increases by 1 step and type changes to dragon.
Hit Dice[edit]
Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.
Speed[edit]
If the Base Creature has wings, flight distance is increased by 30'. If Base Creature does not have wings, they gain wings and a fly speed of 1.5 times their base land speed (rounded up) and average maneuverability.
Armor Class[edit]
+2 to Natural Armor
Attack[edit]
A Kirin gains two claw attacks and a bite attack, and the claws are the primary natural weapon. A kirin fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.
Full Attack[edit]
A kirin fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a clawed hand free, it uses a claw as an additional natural secondary attack. Damage: Kirins have bite and claw attacks. Refer to the table below for damage calculations (Other sizes included in case it applies)
Size | Bite Damage | Claw Damage |
---|---|---|
Fine | 1 | - |
Diminutive | 1d2 | 1 |
Tiny | 1d3 | 1d2 |
Small | 1d4 | 1d3 |
Medium | 1d6 | 1d4 |
Large | 1d8 | 1d6 |
Huge | 2d6 | 1d8 |
Gargantuan | 3d6 | 2d6 |
Colossal | 4d6 | 3d6 |
Special Attacks[edit]
A Kirin gains a breath weapon usable 1/day. The breath weapon deals 2d8 points of damage. A successful Reflex save (DC 10 + 1/2 Kirin’s racial HD + Kirin’s Con modifier) reduces damage by half.
Dragon Variety | Breath Weapon |
---|---|
Black | 40-foot line of acid |
Blue | 40-foot line of lightning |
Green | 20-foot cone of corrosive (acid) gas |
Red | 20-foot cone of fire |
White | 20-foot cone of cold |
Brass | 40-foot line of fire |
Bronze | 40-foot line of lightning |
Copper | 40-foot line of acid |
Gold | 20-foot cone of fire |
Silver | 20-foot cone of cold |
Special Qualities[edit]
A kirin gains darkvision out to 60 feet and low-light vision.
A Kirin takes only 50% damage from a particular element and double damage from the opposing element, based on its dragon variety.
Dragon Variety | Resistance | Weakness |
---|---|---|
Black | Acid | Electricity |
Brass | Fire | Cold |
Blue | Electricity | Acid |
Bronze | Electricity | Acid |
Green | Acid | Electricity |
Copper | Acid | Electricity |
Red | Fire | Cold |
Gold | Fire | Cold |
White | Cold | Fire |
Silver | Cold | Fire |
A Kirin is treated as a 1st level sorcerer for spells per day and spells known. This stacks with actual levels in sorcerer to determine spells per day and spells known but not class features.
Abilities[edit]
+2 Strength, -2 Dexterity, +2 Charisma
Skills[edit]
(2 + Int Modifier) Skill Points to allocate to race/class skills at time of creation.
Feats[edit]
None Gained
Environment[edit]
As Base Creature or As Dragon.
Organization[edit]
As Base Creature or As Dragon
Challenge Rating[edit]
As Base Creature +1
Treasure[edit]
Gold (50%) and Gems (50%)
Alignment[edit]
Base Creature + Dragon Variety admixture (For Example: A Pegasus/Black Dragon Kirin would be Lawful Evil. Lawful from Pegasus, Evil from Black Dragon).
Advancement[edit]
By Character Class
Level Adjustment[edit]
+1
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