Kirin (3.5e Template)

From D&D Wiki

Jump to: navigation, search

Kirin[edit]

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Half-Dragon Template Adapted for MLP based settings

This template is applied to a specific set of base creatures (Explained Below).

Creating a Kirin[edit]

This is an inherited template that can be applied to only Pegasi, Unicorns, and/or Earth Ponies (referred to hereafter as the base creature).

Size and Type[edit]

Size increases by 1 step and type changes to dragon.

Hit Dice[edit]

Increase base creature’s racial HD by one die size, to a maximum of d12. Do not increase class HD.

Speed[edit]

If the Base Creature has wings, flight distance is increased by 30'. If Base Creature does not have wings, they gain wings and a fly speed of 1.5 times their base land speed (rounded up) and average maneuverability.

Armor Class[edit]

+2 to Natural Armor

Attack[edit]

A Kirin gains two claw attacks and a bite attack, and the claws are the primary natural weapon. A kirin fighting without weapons uses a claw when making an attack action. When it has a weapon, it usually uses the weapon instead.

Full Attack[edit]

A kirin fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a clawed hand free, it uses a claw as an additional natural secondary attack. Damage: Kirins have bite and claw attacks. Refer to the table below for damage calculations (Other sizes included in case it applies)

Size Bite Damage Claw Damage
Fine 1 -
Diminutive 1d2 1
Tiny 1d3 1d2
Small 1d4 1d3
Medium 1d6 1d4
Large 1d8 1d6
Huge 2d6 1d8
Gargantuan 3d6 2d6
Colossal 4d6 3d6

Special Attacks[edit]

A Kirin gains a breath weapon usable 1/day. The breath weapon deals 2d8 points of damage. A successful Reflex save (DC 10 + 1/2 Kirin’s racial HD + Kirin’s Con modifier) reduces damage by half.

Dragon Variety Breath Weapon
Black 40-foot line of acid
Blue 40-foot line of lightning
Green 20-foot cone of corrosive (acid) gas
Red 20-foot cone of fire
White 20-foot cone of cold
Brass 40-foot line of fire
Bronze 40-foot line of lightning
Copper 40-foot line of acid
Gold 20-foot cone of fire
Silver 20-foot cone of cold

Special Qualities[edit]

A kirin gains darkvision out to 60 feet and low-light vision.

A Kirin takes only 50% damage from a particular element and double damage from the opposing element, based on its dragon variety.

Dragon Variety Resistance Weakness
Black Acid Electricity
Brass Fire Cold
Blue Electricity Acid
Bronze Electricity Acid
Green Acid Electricity
Copper Acid Electricity
Red Fire Cold
Gold Fire Cold
White Cold Fire
Silver Cold Fire

A Kirin is treated as a 1st level sorcerer for spells per day and spells known. This stacks with actual levels in sorcerer to determine spells per day and spells known but not class features.

Abilities[edit]

+2 Strength, -2 Dexterity, +2 Charisma

Skills[edit]

(2 + Int Modifier) Skill Points to allocate to race/class skills at time of creation.

Feats[edit]

None Gained

Environment[edit]

As Base Creature or As Dragon.

Organization[edit]

As Base Creature or As Dragon

Challenge Rating[edit]

As Base Creature +1

Treasure[edit]

Gold (50%) and Gems (50%)

Alignment[edit]

Base Creature + Dragon Variety admixture (For Example: A Pegasus/Black Dragon Kirin would be Lawful Evil. Lawful from Pegasus, Evil from Black Dragon).

Advancement[edit]

By Character Class

Level Adjustment[edit]

+1



Back to Main Page3.5e HomebrewCreaturesTemplates

Home of user-generated,
homebrew pages!


Advertisements: