Kiren (3.5e Creature)

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Size/Type: Gargantuan Vermin (acid)
Hit Dice: 20d8+180 (270 hp)
Initiative: +0
Speed: 40 ft. (dig 30 ft.)
Armor Class: 24 (-4 size, +18 natural), touch 6, flat-footed 24
Base Attack/Grapple: +15/+35
Attack: bite melee +19 (2d8+12)
Full Attack: bite melee +19 (2d8+12) and crush
Space/Reach: 20 ft./15 ft.
Special Attacks: improved grab, swallow
Special Qualities: immunity to all mind-affecting effects, Darkvision out to 60 feet, inmunity to acid, fire and electricity, SR 25, DR 10/-, acid armor, blind sense 50 ft., Fast healing 15
Saves: Fort 21, Ref 6, Will 8
Abilities: Str 26, Dex 10, Con 28, Int -, Wis 15, Cha 8
Skills: Climb +32
Feats: Final Strike (acid)
Environment: Temperate Plains
Organization: Solitary
Challenge Rating: 16
Treasure: None
Alignment: Always Neutral
Advancement: 21-28 HD (Gargantuan), 29-42HD (Colossal)
Level Adjustment: -

Your group is walking when a enourmous vermin appears in front of you, emerging in only a moment.

The Kiren is a huge worm with a lot of eyes in it head, and a pair of dangerous and brutal jaws. It is a hunter who loves meat, and normally ambush their preys appearing under their feet.


Crush (Ex): The Kiren can move 20 ft. in one direction. Big or smaller creatures can make an opportunity attack or make a Reflex save (DC 20) to avoid the crush. Creatures that attack, are crushed automatically. Creatures crushed receive 3d6+16 points of damage and lose all their actions. They can free themselves if they do a Strenght check (DC 20). Creatures that are free can act normally in their next turn. Creatures crushed are affected by Acid Armor.

Swallow (Ex): If the Kiren has a grappled big or smaller creature, he can swallow it with a move action. The creature can try a Reflex save (DC 25) to avoid this. A swallowed creature receives 3d6 points of acid damage at every turn. A swallowed creature can free itself if it can make 20 damage points to the stomach of the Kiren in one attack (DR is not applied). If it succes, he can go through the cut, that is closed instantly.

Improved grab: If the Kiren deals normal damage with it bite attack, it can attempts to start a grapple as a free action without provoking an attack of opportunity.

Acid armor (Ex): Every creature that does a melee attack or do a grapple to the Kiren receives 2d6 points of acid damage.

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