Kingdom of Taerdyn (Ailsion Supplement)

From D&D Wiki
Jump to navigation Jump to search
Recycle.png This page was proposed for deletion on 04:49, 4 April 2025 (UTC) because: Part of a deleted campaign Ailsion (3.5e Campaign Setting). (discuss).

If the above issues are not in the process of being addressed within 14 days, this page will be deleted. See also the deletion policy.

If it is obvious that this page should not be deleted or if this page has been fixed since this template was added, please remove this template. However please do not remove this template from pages you have created yourself. Instead, please discuss whether changes made to this page are sufficient to warrant removal of this template. Need a page deleted immediately? Use {{needsadmin}} instead! Why is my article up for deletion?
Administrators remember to check if anything links here and the page history (last edit) before deleting

Edit this Page | Articles which may get deleted

This setting being uploaded. Under heavy construction.
Hooper, Player of Sternius
This page is part of the

Ailsion
Campaign Setting


the Kingdom of Taerdyn is an island-nation in the northwestern area of Ailsion, north of the main landmass which included fellow nations like the Kingdom of Peakshadow. It's home to an eclectic combination of people, and it's capital city if Stadth. Recently, a council of tribal delegates from The Wildlands joined the Kingdom, drastically increasing it's landsize and making it the dominant nation on it's island.

The Known World of Ailsion, showing the location of Taerdyn

Settlements[edit]

Stadth[edit]

The Wildlands[edit]

This vast frigid north has historically been controlled by small tribes. Recently, 11 of the 13 recognized tribes banded together and signed a treaty with Taerdyn, doubling the size of the country and creating an economic boom in the north.

Other Settlements[edit]

These are smaller but notable areas within the Kingdom.

Goldhearth[edit]

The rebuilt and quickly growing Goldhearth was a former mining town now brought back to life thanks to the help of adventurers and it's status as the "Gateway to the North" now that The Wildlands joined the Kingdom. A major source of this came from a group of adventurers who called the dying town home, re-opening the mine and establishing several businesses and bringing about refugees from Drachen and other fallen places.

Seaside Harbor[edit]

Drachen[edit]

Small farming town of about 200 people. Has been downsized since the bandit raid that claimed most of the men's lives. Goats and hardy vegetables such as Potatoes and Corn are their main trade goods, Lair nearby of Silver Dragon (status unknown).

Ungenher[edit]


Back to Main Page3.5e HomebrewCampaign SettingsAilsion