Kilkorn Enforcer (5e Creature)
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Kilkorn Enforcer[edit]
Medium humanoid (kilkorn), lawful evil Armor Class 16 (chain mail)
Saving Throws Str +8 Brute. A melee weapon deals one extra die of its damage when the kilkorn hits with it (included in the attack). Innate Spellcasting. The kilkorn's innate spellcasting ability is Wisdom (spell save DC 13, +5 to spell attacks). The kilkorn enforcer can cast the following spells innately, requiring no material components: 3/day: fire bolt Reckless. At the start of its turn, the kilkorn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. Sunlight Sensitivity. While in sunlight, the kilkorn has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSMultiattack. The kilkorn makes two melee attacks. Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
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Kilkorn enforcers form the backbone of any significant force of kilkorn, though they rarely lead them. Armed with ferocious mauls and their own mighty horns, kilkorn enforcers tear any competition apart. A kilkorn enforcer typically answers to a kilkorn knight or a foulblood kilkorn. |
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