Kilkorn Enforcer (5e Creature)
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Medium humanoid (kilkorn), lawful evil
Saving Throws Str +8
Brute. A melee weapon deals one extra die of its damage when the kilkorn hits with it (included in the attack).
Innate Spellcasting. The kilkorn's innate spellcasting ability is Wisdom (spell save DC 13, +5 to spell attacks). The kilkorn enforcer can cast the following spells innately, requiring no material components:
Multiattack. The kilkorn makes two melee attacks.
Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Kilkorn enforcers form the backbone of any significant force of kilkorn, though they rarely lead them. Armed with ferocious mauls and their own mighty horns, kilkorn enforcers tear any competition apart. A kilkorn enforcer typically answers to a kilkorn knight or a foulblood kilkorn.