Kilko (5e Creature)
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Tiny humanoid (kilkorn), lawful evil
Fiendish Resistance. The kilko has advantage on saving throws against poison.
Innate Spellcasting. The kilko's innate spellcasting ability is Wisdom (spell save DC 10, +2 to spell attacks). The kilko can cast the following spells innately, requiring no material components:
Horns. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Kilko are young kilkorn that hatch from eggs. They are very small grub-like creatures with four stubby growths along the sides of their bodies that eventually become arms and legs. They are usually found in nests protected by adult kilkorn, but they eventually enter a metamorphic stage and mature into fully grown kilkorn. Foulblood kilko are much better protected, usually by knights, but sometimes by fully grown foulbloods or even overlords. A foulblood kilko uses the same statistics, but has a flying speed of 30 feet.