Khazzax the Everchanging (5e Creature)

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Khazzax the Everchanging[edit]

Gargantuan dragon, chaotic evil


Armor Class 23 (natural armor)
Hit Points 615 (30d20 + 300)
Speed 40 ft., climb 40 ft., fly 120 ft.


STR DEX CON INT WIS CHA
30 (+10) 23 (+6) 30 (+10) 25 (+7) 16 (+3) 26 (+8)

Saving Throws Dex +15, Con +19, Wis +12, Cha +17
Skills Arcana +16, History +16, Insight +12, Nature +16, Perception +21, Stealth +15
Proficiency Bonus +9
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Damage Immunities cold, fire, radiant
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 31
Languages Common, Draconic
Challenge 30 (155,000 XP)


Legendary Resistance (3/Day). If Khazzax fails a saving throw, he can choose to succeed instead.

Spellcasting. Khazzax is a 20th-level spellcaster. His spellcasting ability is Charisma (spell save DC 25, +17 to hit with spell attacks). He knows the following sorcerer spells:

Cantrips (at will): fire bolt, light, ray of frost
1st level (4 slots): detect magic, disguise self, magic missile, witch bolt
2nd level (3 slots): darkness, scorching ray, see invisibility, suggestion
3rd level (3 slots): daylight, dispel magic, fireball, lightning bolt
4th level (3 slots): dominate beast, polymorph
5th level (3 slots): animate objects, cone of cold, dominate person
6th level (2 slots): chain lightning, sunbeam
7th level (2 slots): fire storm
8th level (1 slot): sunburst
9th level (1 slot): gate

ACTIONS

Multiattack. Khazzax can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) radiant damage.

Claw. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of Khazzax's choice that is within 120 feet of Khazzax and aware of him must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Khazzax's Frightful Presence for the next 24 hours.

Light Breath (Recharge 5-6). Khazzax exhales a beam of light in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 27 Dexterity saving throw, taking 27 (6d8) cold or fire damage (Khazzax's choice) and 67 (15d8) radiant damage on a failed save, or half as much damage on a successful one.


LEGENDARY ACTIONS

Khazzax can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Khazzax regains spent legendary actions at the start of his turn.

Detect. Khazzax makes a Wisdom (Perception) check.
Tail Attack. Khazzax makes a tail attack.
Wing Attack (Costs 2 Actions). Khazzax beats his wings. Each creature within 15 feet of Khazzax must succeed on a DC 27 Dexterity saving throw or take 21 (2d10 + 10) bludgeoning damage and be knocked prone. Khazzax can then fly up to half his flying speed.
Light Pulse (Costs 3 Actions). Khazzax pulses with light. Each creature within a 25-foot radius must succeed on a DC 27 Dexterity saving throw or take 27 (6d8) cold or fire damage (Khazzax's choice) and 14 (4d6) radiant damage and is blinded until the end of its next turn.

Khazzax the Everchanging was once a normal wizard. He used a slayer device to become a dragon and hid the device so they couldn't control him. When the other mages tried to imprison him he killed them and hid. Soon after the Rending happened and he became changed.

His damage type switches depending on whether it is day (fire), or night (cold).

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