Kenku Blightwing (5e Creature)

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Kenku Blightwing[edit]

Medium humanoid (kenku), chaotic evil


Armor Class 15 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 25 ft., fly 40 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 16 (+3) 8 (-1) 12 (+1) 8 (-1)

Saving Throws Dex +5, Con +5
Skills Acrobatics +5, Deception +3, Sleight of Hand +5, Stealth +5
Damage Vulnerabilities fire, radiant
Damage Immunities acid, necrotic
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Auran, Common, but can speak only by using its Mimicry trait
Challenge 2 (450 XP)


Dive Attack. If the kenku is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 4 (1d8) damage to the target.

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check.

ACTIONS

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage and 5 (2d4) necrotic damage.

Spit. Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 9 (2d8) acid damage.


Kenku blightwings are kenku granted wings by the blight curse. The curse drives them insane, eating away at their skin and growing blighted black wings. Their wings are withered and twisted, their natural feathers are shedding off and their flesh is corrupted and infected.

5.00
(one vote)

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