Kenji, Master of the Speed (5e Creature)

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Medium humanoid (Human), chaotic evil


Armor Class 25
Hit Points 199 (21d8 + 105)
Speed 120 feet


STR DEX CON INT WIS CHA
23 (+6) 25 (+7) 21 (+5) 17 (+3) 19 (+4) 19 (+4)

Saving Throws Str Yes, Dex Yes
Skills Acrobatics Yes, Athletics Yes, Intimidation Yes, Perception Yes, Stealth Yes
Damage Resistances cold,necrotic,psychic,force
Damage Immunities Thunder,lightning,acid,bludgeoning,slashing,piercing
Condition Immunities Charmed,frightened,petrified,poison.
Senses passive Perception 25
Languages —Common,(japanese if you want) premortal,celestial
Challenge 12 (8,400 XP)


Sped Fast When Kenji has moved 20 feet this feature activates,Kenji gets the Blur spell for 5 turns and provokes no opportunity attacks in addition, if Kenji attacks while this feat is active he has advantage. (does not stack)

Fury of Fists As an action, Kenji can, in a 30 foot radius activate this feature and any hostile creature within range must make a DC 20 condition saving throw, on a fail, they take 7d8 Force damage, on a fail the take half as much.

Speed Shift For a bonus action Kenji can "ball his fist fully charging his inner power, making his eye glow bright blue with flames in his eyes, moving faster then sound in a blink of an eye",for three turns when Kenji is moving he can instead choose for a reaction, teleport 60ft once per round, doing this also gives you the Sped Fast feature too.

ACTIONS

Fast Fists Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: +7 (3d10 + 10) force damage.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

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