Kelpie (5e Creature)

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Medium plant, chaotic evil

Armor Class 15
Hit Points 38 (7d8 + 7)
Speed 20 ft., swim 30 ft.

7 (-2) 11 (+0) 13 (+1) 7 (-2) 9 (-1) 14 (+2)

Saving Throws Con +3, Cha +4
Skills Deception +4, Persuasion +4
Damage Vulnerabilities acid, slashing
Damage Resistances fire
Damage Immunities psychic, poison
Condition Immunities grappled, incapacitated
Senses passive Perception 9
Languages Common, telepathy 30 ft.
Challenge 1 (200 XP)

Changing Appearance. The kelpie can use its action to alter its form to resemble a green-clad woman, a sea horse, or a green horse, or back into its true form, which is a plant.

Seaweed Creature. Kelpies can walk around on land, but they take 10 (3d6) necrotic damage for every hour they are out of water.

Power Immunity. Female creatures are immune to the kelpie's Changing Appearance and charm person spell.

Innate Spellcasting. The kelpie's innate spellcasting ability is Charisma (spell save DC 12). The kelpie can innately cast the following spells, requiring no components:

At will: druidcraft
1/day each: charm person, animal friendship, entangle


Wrap. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the target becomes grappled (escape DC 12).

Crush. Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Source image by Kazuma Kaneko

The kelpie is a mass of animated seaweed that is able to change its form at will. It lives to drown the foolish, and usually target humanoid males to devour. Males who are led into believing the kelpie is a woman not near water are led to the suitable location near the kelpie's home. If a humanoid is found near their lair, the kelpie only has to convince the male to come into the water and embrace the kelpie. Afterwards, the kelpie wraps itself around the charmed victim while dragging them underwater.
There exist many sailors tales about the creations of kelpies. Some say they were created long ago by a sea god to punish sailors, before there were any women sailors. Another story tells of them being created by an elemental princess of water, who made their powers not affect those of her own gender. While at sea, sailors often tell greenhorns the story of kelpies being created by an evil sea god through sacrifices.
Kelpies are known to reproduce when they reach an adequate size, after which they split into two or more smaller kelpies.

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