Kelpie (5e Creature)
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Medium plant, chaotic evil
Armor Class 15 (natural armor)
Saving Throws Con +3, Cha +4
Changing Appearance. The kelpie can use its action to alter its form to resemble a green-clad woman, a sea horse, or a green horse, or back into its true form, which is a plant.
Seaweed Creature. The kelpie takes 10 (3d6) necrotic damage for every hour it is out of water.
Innate Spellcasting. The kelpie's innate spellcasting ability is Charisma (spell save DC 12). The kelpie can innately cast the following spells, requiring no components:
At will: druidcraft
Wrap. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target becomes grappled (escape DC 12). Until this grapple ends, the kelpie can't wrap another target.
The kelpie is a mass of animated seaweed that can change its form at will. It lives to drown the foolish, and usually target humanoid males to devour. Males who are led into believing the kelpie is a woman not near water are led to a suitable location near the kelpie's home. If a humanoid is found near their lair, the kelpie only has to convince the male to come into the water and embrace the kelpie. Afterwards, the kelpie wraps itself around the charmed victim while dragging them underwater.
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