Keenblade Mutant (3.5e Creature)

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Keenblade Mutant[edit]

Size/Type: Large Aberration
Hit Dice: 14d8+31 (94 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 18 (-1 size, -2 Dex, +11 natural), touch 7, flat-footed 18
Base Attack/Grapple: +10/+17
Attack: Slam +12 melee (2d8+4)
Full Attack: 2 Slams +12 melee (2d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Berserk
Special Qualities: Darkvision 60 ft.
Saves: Fort +6, Ref +2, Will +5
Abilities: Str 16, Dex 7, Con 14, Int 3, Wis 3, Cha 8
Skills: Intimidate +15, Listen +10
Feats: Alertness, Blind-Fight, Improved Initiative, Power Attack, Toughness
Environment: Zelmoris' Folly
Organization: Solitary or pair
Challenge Rating: 8
Treasure: None
Alignment: Chaotic Evil
Advancement: By character class
Level Adjustment: +8
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More information...

A shambling beast that looks vaguely humanoid walks out of the darkness towards you. It's eyes are covered by a blindfold and it's lips are stiched shut. It's hands are wrapped together by thick iron chains and it moans deeply with pain and hate.

Keenblade Mutants are made by the evil that Zinn Keenblade's Ring of Neverending Life does to people. Puripo Mindare and Zinn himself are the most likely to have created them if encountered. They are large, hunched and insane.

Combat[edit]

Keenblade Mutants have thick, leathery skin that are natural armor to them and also have large, chained hands that can crush anything easily.

Berserk (Ex): When a Keenblade Mutant enters combat, there is 50% chance that it will fly into a berserk rage and attack anything it can find. This also functions as a 14th level barbarian's rage class ability, the rage bonuses have NOT already been added to its statistics.



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