Kathak (3.5e Tradition)
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Transmutation [Water] | |
Element: | Water |
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Prerequisites: | None |
Attack Die: | d4 |
1st Kata: | Heal d8+Con modifier by touch |
2nd Kata: | 10' additional range per level |
3rd Kata: | 5' more Area of Effect, allowing you to affect one more person |
4th Kata: | +2 to Fortitide saves |
5th Kata: | Turn water to ice, doing an additional 1 point in cold damage with every die of normal damage |
6th Kata: | Heal using 2d10, and can heal anyone within range |
7th Kata: | 10' additional range per level |
8th Kata: | 5' more Area of Effect, allowing you to affect one more person |
9th Kata: | +3 to Fortitude saves |
10th Kata: | Turn water to ice, doing an additional d4 in cold damage with every die of normal damage |
11th Kata: | Healing uses 3d12 |
12th Kata: | 10' additional range per level |
13th Kata: | 5' more Area of Effect, allowing you to affect one more person |
14th Kata: | +4 to Fortitude saves |
15th Kata: | Healing uses 4d20 |
16th Kata: | Turn water to ice, doing an additional d6 in cold damage with every die of normal damage |
17th Kata: | 10' additional range per level |
18th Kata: | 5' more Area of Effect, allowing you to affect one more person |
19th Kata: | +5 to Fortitude saves |
20th Kata: | Turn water to ice, doing an additional d8 in cold damage with every die of normal damage |
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