Karate (3.5e Tradition)
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Transmutation [Fire] | |
Element: | Fire |
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Prerequisites: | None |
Attack Die: | d8 heat |
1st Kata: | Add 1d4 heat damage to every die of normal damage |
2nd Kata: | +2 to Constitution for the purposes of determining Elementrics endurance |
3rd Kata: | −2 to number of rounds it takes to regain Elementrics endurance |
4th Kata: | +2 to Fortitude saves |
5th Kata: | Add 1d6 heat damage to every die of normal damage |
6th Kata: | Can expend all but 1 Constititution to create a flame by stopping your own heart and taking the electrical current from it |
7th Kata: | +3 to Constitution for the purposes of determining Elementrics endurance |
8th Kata: | −3 to number of rounds it takes to regain Elementrics endurance |
9th Kata: | +3 to Fortitude saves |
10th Kata: | Lose only half Endurance to create a spark |
11th Kata: | Can change heat damage to cold at will, also cause hypothermia |
12th Kata: | +4 to Constitution for the purposes of determining Elementrics endurance |
13th Kata: | −4 to number of rounds it takes to regain Elementrics endurance |
14th Kata: | +4 to Fortitude saves |
15th Kata: | Lose only 4 Endurance to create a spark |
16th Kata: | Add 1d8 heat or cold damage to every die of normal damage |
17th Kata: | +5 to Constitution for the purposes of determining Elementrics endurance |
18th Kata: | −5 to number of rounds it takes to regain Elementrics endurance |
19th Kata: | +5 to Fortitude saves |
20th Kata: | Lose no endurance to make a spark |
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