Kangaroo (5e Creature)
Kangaroo[edit]
Medium beast, unaligned Armor Class 13 (natural armor)
Saving Throws Str +6, Dex +4 Standing Leap. The kangaroo's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start. ACTIONSMultiattack. The kangaroo makes two unarmed strike attacks. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. BONUS ACTIONSImproved Grapple. The kangaroo attempts to grapple a creature it hit twice on this turn with its unarmed strike. Pummel. The kangaroo attacks with its unarmed strike against a creature it has grappled.
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The kangaroo is a large marsupial with a small head; short fore-limbs; large, powerful legs; and a thick tail. They move by hopping on their back legs. Whilst generally peaceful herbivores, these animals can be provoked into attacking, usually by getting between a male and his females or a mother and her joey. |
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