Kalkara (3.5e Creature)
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Calkara | |
---|---|
Size/Type: | Lg. beast |
Hit Dice: | 7d10+21 (56 hp) |
Initiative: | +6(+2dex =4improv init |
Speed: | 45ft |
Armor Class: | 20(+2dex +8natural), touch 12, flat-footed 18 |
Base Attack/Grapple: | +5/+9 |
Attack: | 2claws +9 1d8+3 each; bite-1 1d4+1 |
Full Attack: | same as attack |
Space/Reach: | 5ftx5ft/10ft |
Special Attacks: | hypnosis |
Special Qualities: | fire vulnerability |
Saves: | Fort +8, Ref +5, Will +2 |
Abilities: | Str 18, Dex 14, Con 16, Int 4, Wis 9, Cha 5 |
Skills: | intimidate+11 hide+5 wilderness lore+6 |
Feats: | (please add) |
Environment: | usually cold mountainous |
Organization: | (please add) |
Challenge Rating: | 5 |
Treasure: | none(Lair has triple) |
Alignment: | Chaotic neutral |
Advancement: | (please add) |
Level Adjustment: | (please add) |
Calkara are big yellow-brown beasts with waxy matted hair. Because of this they are very scared of fire. A calkara will do almost anything for 2,000 GP worth of diamonds(DM's discretion) and do their absolute best to complete the task given. (DM's discretion)
Combat Information[edit]
Calkara attack the nearest creature not carrying fire with their deadly claws.
Hypnosis(Ex):A creature who looks into the eyes of a calkara must succeed a Will save DC 19 or be unable to act at all until the calkara dies or goes out of sight.
Fire Vulnerability(Ex): A calkara takes triple damage from fire because of it's waxy fur. There is a 50% chance that it catches on fire.
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[[Category:chaotic