Juvenile White Dragon (5e Creature)
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Juvenile White Dragon
Large dragon, chaotic evil
Saving Throws Dex +3, Con +8, Wis +3, Cha +4
Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) cold damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that cone must make a DC 16 Constitution saving throw, taking 49 (11d8) cold damage on a failed save, or half as much damage on a successful one.