Juggernaut Armor, Variant (5e Equipment)
armor (Plate), Legendary (Any lawful creature) When you wear this suit of hulking plate armor you have an AC of 20. The suit is powered by a engine that combines steam, clockwork and magic; however the armor itself is non-magical. If a creature that is not attuned to this armor attempts to wear it, it clatters to the ground. While you are wearing this armor, you gain the following features: You gain advantage on saving throws made to avoid forced movement or being knocked prone. You have immunity to Poison, Fire, Force and Acid damage and resistance to Piercing, Bludgeoning and Slashing damage. While wearing this armor you have a vulnerability to cold and lightning damage. It is impossible to swim in this armor. Bulky gloves disable you from being able to use small weapons and you have disadvantage on sleight of hand checks. Your strength has an additional +2 while you are unencumbured. It takes half a round to put this suit on and a full round action to remove this suit The armor provides a resistance to magic, granting advantage on saving throws against spells and other magical effects (except those caused by the armor itself). When you are required to make a save to have half damage you take none on a successful save and half on a failed one. Your movement speed is decreased by 15 feet. You have disadvantage against Dexterity saving throws. Your voice is nearly completely muted and must make a Will Save (DC 10) to have your voice heard in large gatherings. Once attuned to a creature, the armor will not accept a new owner until they die, making it impossible to attune to. This Suit weighs 440lbs but it doesn't add to the characters carrying capacity. |
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