Jotun (5e Race)
From D&D Wiki
Jotun[edit]
Physical Description[edit]
Jotun Warrior, by Sviatoslav Gerasimchuk |
Jotun are the giants of the frozen north. They are distant cousins of the mountain giants but are more rotund, shorter and have huge beards made of ice which never melts. There are occasions where some jotuns grow horns in which they can use in battle. These usually form as a result of deep freezes and therefore can melt when in contact with heat. Jotuns are usually peaceful unless provoked in which they will go into a rage, destroying and rampaging wantonly. Their eyes are very deep set in the head, making it look like they have hollow sockets. Jotun skin is blue, like that of a frozen creature, with veins like ice running through. They have stubby bodies, usually with a glut of a gut, and long limbs. Their teeth are known to be sharp as they are said to be carnivorous.
History[edit]
Giants have long lived in the frigid weather, bearing down on races below when hunting them. However, jotun rarely ever leave their icy peaks. They are more vulnerable than the average giant to the heat. It is said among giants that jotun are bound to their icy mountains as wardens and keepers of the cold beauty. They retreat with the snows and ice and climate change melting permafrost greatly affects them. Supposedly, they descended from creatures of yore that migrated from Frostfell long ago. The melting of the ices brings about a belligerence in the jotun and attacks from them have been rising.
Society[edit]
Jotun prize friendship with others and even have a special relationship with their hereditary foes. For all others, they tend to have a general apathy and do not place any value on the opinion of non-giants, deeming them unworthy and inferior in the same way that humans view gnats. Jotun view gnomes as thieving rats who will cheat you at everything. Dwarves are looked upon like scavengers, forever grumbling like small clouds of depression, for what can a dwarf do that a giant cannot do more mightily? This is not to say that jotun do not become friends with dwarves or gnomes, for they share much in common with a love of good craftsmanship, drinking, eating and the telling of tales. It is just that some shorter races seem to have a distrust and dislike of jotun and they thus view their distrust and dislike with disdain in turn, rather than hating the dwarves or gnomes themselves. The jotun race's true foes are dragons. Nothing in the entire world is as glorious an enemy to a giant, and no spectacle as great as a giant grappling with these fell serpents and no sport as enjoyable as bringing a flying wyrm crashing to the earth with a well-placed boulder.
Jotun Names[edit]
Jotun take names of the Giant language, mixed with what we may call Scandinavian. Jotun is also the name of the Giant language itself, which can be confusing. The names have a uniting theme of power and do not differentiate by gender.
Names: Drugkaos, Alolg, Sevith, Kellir
Jotun Traits[edit]
Jotun are frost giants of frigid, high-altitude biomes. By far, they are one of the oldest races originating from the god, Ymir.
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Jotun reach maturity at age 140. Because of their secluded, often-stationary lifestyle, many live as long as 700 years.
Alignment. Solitary Jotun tend to lean towards chaotic or true neutral, refusing clan bonds and shared laws. However, those that do find unity in clans are tight-knit, and are often lawful neutral.
Size. Jotun are 6 to 8 feet in height, often weighing over 250 to 400 pounds of high muscle mass. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Frozen Kings. They are born in the cold and have control of the cold. You are resistant to cold damage.
Juggernaut. You are nigh unstoppable due to your momentum and size, even when falling. You ignore difficult terrain and have disadvantage in saving throws against being knocked prone.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Hazardous Heat. Because of your adaptation to cold, you have disadvantage in saving throws against Extreme Heat.
Giant's Blood. Your creature type is giant instead of humanoid.
Languages. You can speak, read and write in Common and Giant.
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
6′ 0″ | +3d12 | 250 lb. | × (1d6 +3) lb. |
Suggested Characteristics[edit]
When creating a jotun character, you can use the following table) of traits, ideals, bonds and flaws to help flesh out your character. Use these table in addition to or in place of your background's characteristics.
Jotun can be gentle giants. A lot of people fear them for their temperament when angered though.
d8 | Personality Trait |
---|---|
1 | Fear me, for it tickles my humor. |
2 | Fee fie fo fum, I ... forgot the rest of the rhyme. |
3 | I aspire to be like a cold mountain. |
4 | There is no shortage of troubles to weary us. |
5 | Words of many are for the smaller. |
6 | I don't like being startled. |
7 | Meat. MEEAAAAATT!!! |
8 | I wish to only stay here forever, where I may be alone. |
d6 | Ideal |
---|---|
1 | Baron. Those below should fear me. |
2 | Satiation. I can never seem to be full. |
3 | Realization. Solitude and quiet will help me reach mental and spiritual fulfillment. |
4 | War. There is a dreaded force destroying our lands. And we must FIGHT IT!! |
5 | Solitude. Like these lonely peaks, so high amongst one another but never together, so I shall be. |
6 | Eternity. I want to preserve this landscape for the future. |
d6 | Bond |
---|---|
1 | There are few I call friend. Many are enemies. |
2 | Trust is a thing to be earned from me. |
3 | Those who walk with me through trials of fire I shall die for. |
4 | I despise those who destroy my beloved world of ice and snow. |
5 | My family was killed by the encroach of the lower world. |
6 | The other giants are out only dependable allies. |
d6 | Flaw |
---|---|
1 | My flaws I never admit. |
2 | Blind hatred courses through and rules my mind. |
3 | There is nothing I like more than taunting the weak. |
4 | I misjudge my strength and that of others. |
5 | I only care to reap rewards, never to sow my own. |
6 | My appearance horrifies others and I do not act contrarywise. |
Back to Main Page → 5e Homebrew → Races