Joroguro (5e Creature)

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Joroguro[edit]

Medium fiend, neutral evil


Armor Class 13
Hit Points 65 (10d8 + 20)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 16 (+3) 12 (+1) 12 (+1)

Saving Throws Int +5, Wis +3
Skills Arcana +5, History +5, Perception +3, Stealth +5, Survival +3
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 13
Languages Common, Giant, Goblin, Orc
Challenge 4 (1,100 XP)


Spellcasting. The joroguro is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The joroguro has the following wizard spells prepared

Cantrips (at will): mage hand, message, poison spray, prestidigitation
1st level (4 slots): charm person, disguise self (any humanoid form), mirror image, web
2nd level (3 slots): acid arrow, invisibility, suggestion

Spider Climb. The joroguro can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the joroguro knows the exact location of any other creature in contact with the same web.

Web Walker. The joroguro ignores movement restrictions caused by webbing.

ACTIONS

Multiattack. The joroguro makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Web (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).


The joroguro is a terrifying foe that works in concert with the rokuro-kubi to lure prey into their brothel and then devour them whole in a literal web of lies. The joroguro generally appears as a seductive hot springs geisha or as a humble elderly farm man in need of assistance. Generally the joroguro plays a game where he wants to have "children" from the strong adventures and invites them to his house with the rokuro-kubi as his lovely daughter, he then exits to his bedroom and reappears as another lovely daughter. What people do not understand is that they have fallen into a deadly trap and will be drained of blood and then devoured flesh and bone which feeds both monsters.
The joroguro can also act as a spy for warbands of bakemono and yokai and they go forth with the rokuro-kubi to assassinate important leaders like sergeants and even generals. Where the rokuro-kubi is a powerful brute with a snake maw in its tender nether regions the joroguro is a humanoid spider similar in appearance to a drider that has more mastery over magic and traps made from its own webs.

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