Jiinja (3.5e Creature)
Size/Type: | Diminutive construct |
---|---|
Hit Dice: | 1d10+2 (8 hp) |
Initiative: | +3 |
Speed: | 10ft land / 100ft run |
Armor Class: | 18, touch 17, flat-footed 14 |
Base Attack/Grapple: | +0/-12 |
Attack: | Candrium Cane (+7 melee) 1 dmg |
Full Attack: | Candrium Cane (+7 melee) 1 dmg |
Space/Reach: | 1ft/0ft |
Special Attacks: | Candy Blast |
Special Qualities: | Irresistible, Run, Create Confections, Water Vulnerability |
Saves: | Fort +0, Ref +3, Will +2 |
Abilities: | Str 1, Dex 17, Con -, Int 13, Wis 12, Cha 18 |
Skills: | Hide+15, Diplomacy+6, Gather Info+6, Spot+2, Listen+2, Craft(confections)+10, Profession(baker) |
Feats: | Weapon Finesse |
Environment: | Urban areas |
Organization: | none |
Challenge Rating: | 1 |
Treasure: | none |
Alignment: | CN or CG |
Advancement: | by class |
Level Adjustment: | +2 |
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Jiinjas are gingerbread men given sentience through some unknown power. 1 in every 2000 gingerbread men made become Jiinjas, once they are done cooking they spring up from the cookie sheet (often startling the chef) and gleefully run away starting their new existence. They typically stand 6 inches tall and are generally made in a humanoid shape, thought they have no gender some may look male or female depending on the mold used.
Combat[edit]
Most of the time a Jiinja will try to flee combat, but if the creature forced to fight it uses it's candy blast to incapacitate the foe(s). Jiinjas stay away from water at all costs.
Candy Blast: 2d4 piercing, slashing and bludgeoning damage to one creature in 30ft.
Water Vulnerability : Water and Ice spells do 50% more damage to a Jiinja and full immersion deals 1d6 damage a round until out or the Jiinja dies.
Irresistible: Due to their nature and high charisma, npcs always start with a friendly attitude to Jiinjas unless circumstances dictate otherwise.
Create Confections: A Jiinja may create 1lb of any confection as a standard action at will. This confection can appear anywhere up to 10ft from the Jiinja and it comes into existence accompanied by the sound of party whistles.
Run: A Jiinja's speed becomes 100ft, and they may "run" while running increasing their speed even more. They may also turn corners as though they were walking.
Freedom of Movement: A Jiinja is always under the affect of the spell freedom of movement, this ability may not be suppressed in any way.
Jiinja Society[edit]
Jiinjas are very recent to this world and thus have no set society (yet) but there have been small villages of them sighted. These "villages" are generally in the middle of a city, in a park or other open space and consist of gingerbread houses sized appropriately. Most of the Jiinjas living in these tiny communities work together in some sort of business (often a confectionery store). The inhabitants of the city are often grateful of the presence of the Jiinja "town", because of the increased trade and popularity they bring (while new to the world their prowess at making confections if legendary). Most inhabitants find their love of the little attention attractors wearing thing soon enough because Jiinjas love to play practical jokes on people Even though they are harmless most find their behavior grating.
Creatures As Characters[edit]
A Jiinja character has the following racial traits:
+4 Charisma, +4 Dexterity, -12 Strength (to a minimum of 1)
10 feet land speed
1d10 + 2 racial hd
Special abilities as described above
Weapon finesse as a bonus feat.
Jiinjas always have a +10 to Craft(confections)and profession(baker), they may always take a 10 on a craft check for it even if rushed.
Candrium: Jiinjas have the ability to create a substance known as candrium. It has a hardness of 10 and 10 hp per inch of thickness. The material itself tastes like peppermint and will not wear down if sucked on.
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