Jeweler (5e Subclass)
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Jeweler[edit]
Artificer Subclass
“I never expected to be intrigued by magical earrings, but you have my attention” - Tasha
The delicate craft of a Jeweler is not to be understated in any regard. These Artificers take great pride in their craft, sometimes even being hired by others to assist in the construction of magic items. While against the name, Jewelers do not only specialize in the crafting of Jewelry, but they also have attuned their skills to vastly improve their Infusing capabilities.
Tool Proficiency
When you choose this subclass at 3rd level, you gain proficiency with Jewelers Tools. If you already have this proficiency, you may gain proficiency in any other type of artisans tools of your choice.
Jeweler Spells
Starting at 3rd level, you always have certain spells prepared, as shown on your Jeweler Spells Table. These count as Artificer spells for you, but do not count against the number of spells you have prepared:
Artificer Level | Spells |
---|---|
3rd | Bless, Charm Person |
5th | Calm Emotions, Crown of Madness |
9th | Catnap, Incite Greed |
13th | Charm Monster, Compulsion |
17th | Dominate Person, Geas |
Mystical Jewelry
After gaining this feature at 3rd level, when you finish a short or long rest you can create a piece of Mystical Jewelry using your Jewelers Tools, this Jewelry can be an Earring(Attachable and Detachable), a Necklace, or a Ring. You can have a maximum amount of Mystical Jewelry created equal to your Proficiency bonus. Whenever a creature is wearing your Mystical Jewelry, they gain +1 to their AC and Attack Rolls for every piece of Mystical Jewelry they wear, up to a +2. A creature wearing your Mystical Jewelry can’t have it removed against their will, unless you are attempting to remove it. You can infuse any of your Mystical Jewelry with any infusion that can fit a ring, piece of headwear, shield, or suit of armor. The infused Jewelry is treated as the equipment it is infused as for the purpose of effects.
Infusion Specialist
When obtaining this feature at 3rd level, you can now infuse items after finishing a short rest, as well as a long rest. Additionally, you can infuse a number of equal to your proficiency bonus when infusing, instead of just 1. You will also always have an additional number of Infusions Known equal to your intelligence modifier. Finally, your Infused Items will always be equal to your Infusions Known, not counting the additional Infusions Known learned with this feature.
Crystalline Vision
At 5th level, your precise and magical work has altered your eyes to gain a more crystal-like texture, among other benefits. You gain advantage on Wisdom (Perception) checks and Intelligence (Investigation) checks. Additionally, you gain the ability to magically sense anything made of or containing any Gemstones and/or Crystals within 300 ft of you, through any structure, surface or magical effect.
Fantastical Jewelry
As you gain this feature at 9th level, you have greatly improved the quality of your Mystical Jewelry with experience. Every piece of your Mystical Jewelry can now hold up to 3 infusions each, these cannot be the same infusions. Creatures who equip your Mystical Jewelry can now gain a bonus up to +3 to their AC and Attack Rolls corresponding to how many pieces of Mystical Jewelry they are wearing.
Spell-Storing Savant
When you get this feature at 15th level, whenever you use your Spell-Storing Item feature on your Mystical Jewelry, you may store a 3rd or 4th level spell from any spell list in them, along with 1st and 2nd level spells from any spell list. Additionally, you may use your Spell-Storing Item feature at the end of every short rest, as well as every long rest, on a number of items equal to your proficiency bonus.
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