Jaz the Crippled (3.5e NPC)
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Jaz de Jaelre, the Crippled Guerilla[edit]
Male drow rogue 4/sorcerer 6/arcane trickster 2 | |
CN Medium humanoid (elf) | |
Init/Senses | +9/darkvision 120 ft.; Listen +12, Spot +12 |
Languages | Abyssal, Common, Draconic, Drow Sign, Elven, Goblin, Undercommon, empathic link, speak with familiar |
AC | 25, touch 17, flat-footed 25; uncanny dodge (+5 Dex, +8 armor, +2 deflection) |
hp | 36 (12 HD) |
Immune | magic sleep |
SR/Resist | 23/+2 against spells and spell-like abilities, +2 against enchantment, evasion |
Fort/Ref/Will | +3/+14/+11 (+13 against enchantment, +13 against enchantment) |
Speed | 30 ft. (6 squares) |
Melee | +3 punching dagger +16/+11 (1d4+3/×3) |
Ranged | light crossbow +12 (1d8/19–20) |
Base Atk/Grp | +7/+7 |
Atk Options | sneak attack +3d6 |
Combat Gear | glove of storing, restorative ointment, 2 stone salves |
Spell-Like Abilities | (CL 12th, share spells): |
Abilities | Str 10, Dex 20, Con 11, Int 16, Wis 14, Cha 19 |
SQ | entitled to a Search check when within 5 ft. of a secret or concealed door, trapfinding, trap sense +1, summon familiar, ranged legerdemain |
Feats | AlertnessB (familiar), Daylight AdaptationPGtF, Improved Initiative, Leadership, Weapon Finesse, Weapon Focus (punching dagger) |
Skills | Balance +11, Bluff +12, Climb +5, Concentration +10, Decipher Script +10, Diplomacy +11, Disable Device +10, Disguise +4 (+6 acting in character), Escape Artist +12, Gather Information +6, Hide +15, Intimidate +11, Jump +2, Knowledge (arcana), +8, Knowledge [local (Silver Marches)], +8, Listen +12, Move Silently +25, Open Lock +6, Search +10, Sense Motive +7, Spellcraft +15, Spot +12, Survival +3, Tumble +10, Use Rope +5 (+7 binding a creature) |
Possessions | combat gear plus +5 improved silent moves studded leather, +3 punching dagger, ring of protection +2, rope of climbing, sustaining spoon, light crossbow |
Patron Deity | Vhaeraun |
Ranged Legerdemain | Once per day, Jaz can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. Working at a distance increases the normal skill check DC by 5, and Jaz cannot take 10 on this check. Any object to be manipulated must weigh 5 pounds or less. He can make only one ranged legerdemain skill check each day, and only if he has at least 1 rank in the skill being used. |
PGtF = Player's Guide to Faerûn
Snake Familiar[edit]
Female tiny viper | |
N Tiny magical beast (augmented animal) | |
Init/Senses | +7/scent; Listen +11, Spot +9 |
Languages | empathic link, speak with master |
AC | 20, touch 15, flat-footed 17 (+2 size, +3 Dex, +5 natural) |
hp | 18 (12 HD) |
Resist | improved evasion |
Fort/Ref/Will | +3/+12/+10 |
Speed | 15 ft. (3 squares), climb 15 ft., swim 15 ft. |
Melee | bite +12 (1 plus poison) |
Space/Reach | 2-1/2 ft./0 ft. |
Base Atk/Grp | +7/–4 |
Special Actions | deliver touch spells |
Abilities | Str 4, Dex 17, Con 11, Int 8, Wis 12, Cha 2 |
Feats | Improved Initiative, Weapon FinesseB |
Skills | Balance +17, Bluff +1, Climb +16, Concentration +10, Decipher Script +6, Diplomacy +4, Escape Artist +10, Gather Information −2, Hide +25, Intimidate +3, Jump −1, Knowledge (arcana) +4, Knowledge [local (Silver Marches)] +4, Listen +11, Move Silently +13, Search +4, Sense Motive +6, Spellcraft +9, Spot +9, Survival +2, Swim +5, Tumble +8 |
Poison (Ex) | Jaz's familiar has a poisonous bite that deals initial and secondary damage of 1d6 Con, Fortitude DC 16 negates. |
Cohort[edit]
cleric-spellcasting Drider
Followers[edit]
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