Jawkir (5e Race)
Jawkir[edit]
Hailing from the elemental plane of water, the Jawkir are humanoids that resemble anthropomorphic sharks with arms and legs. One may only come across a Jawkir once in their life, while sea elves and tritons will know them as a neighbor from the darker depths of the ocean. Jawkir tend to only venture outside of their communities in the ocean if their goals or ambitions lie on the surface. Despite their isolation, Jawkir tend to know things of the surface world due to stories from other amphibious humanoids.
Physical Description[edit]
Jawkir can vary in their looks- some just look like regular sharks if they had limbs and stood upright, but others look like humanoids with shark-like scales, fins, sharp teeth, and a tail. The more human-like Jawkir will have fin ears, no eyebrows, black or dark blue hair, and dark eyes. Though Jawkir will most likely gain scars due to the dangers of the deep ocean, some Jawkir will have birthmarks that resemble scars.
History[edit]
Shawsur, a powerful entity from the elemental plane of water, acted as a general for many elementals and tritons until a group of spiteful marids struck down his army. He was able to resurrect his legion of fallen soldiers, but the magic of the Marids had infected the corpses, and the soldiers arose as the first ever Jawkir. The inhabitants of the elemental plane of water didn't trust how the Jawkir were marked with marid magic, and after years of discrimination, the Jawkir were cast out to the material plane, while Shawsur retreated to the depths of the plane out of shame.
Society[edit]
Jawkir primarily live deep underwater, on the ocean floor, in villages made up of houses built out of stone, sandstone, and vegetation. Jawkir will always find a way to survive in the deep, and will do whatever they can to do so. Their pursuit of survival will sometimes transfer to life on the surface, with some Jawkir becoming hoarders and scarce eaters. Others may take the opposite approach to the surface, seeing the bounty of the land as a blessing, and will detach from their attachments.
Many Jawkir societies still worship Shawsur, and he's said to protect them from even worse dangers they may face. Despite his good nature, others may twist Shawsur's name and his militant history to justify their war and violence. Jawkir may hear the voice of Shawsur when they see blood, compelling them to continue fighting and further his legacy of victory.
Jawkir Names[edit]
Jawkir names are usually unisex, and have naming elements borrowed from aquan and elvish, due to their water elemental heritage, and triton and sea elf neighbors. Some surface-dwelling Jawkir may borrow names from orcs or dragonborns, out of admiration for their societies. Jawkir last names would be derived from their origins from the elemental plane of water.
Names: Auross, Baniul, Fasuul, Harvaylor, Immia, Jarneth, Kallosiar, Kallash, Muulen, Rusk, Shalies, Zhasi
Last Names: Alliaeshne, Brookfeln, Estuan, Foamourn, Kayfil, Layken, Narriorel, Ovallium, Ranes, Shavesu, Surthur, Volor, Wakeel
Jawkir Traits[edit]
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Jawkir live a fair bit longer than humans. They mature at age 24 and can live up to 150 years.
Alignment. Their harsh environment force Jawkir to be pragmatic, so they tend to lean towards neutral or lawful alignments.
Size. Jawkirs are usually taller than humans and fairly bulky, standing 6-8 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swimming speed equal to your walking speed.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fearsome Predator. You gain proficiency in the [[5e SRD:[intimidation] Skill|[intimidation]]] skill.
Blood Rush. If you are within 5 feet of a beast, dragon, fey, fiend, humanoid, or monstrosity that has received slashing or piercing damage in the past hour without being healed , you can make a bite attack as a bonus action and heal an amount equal to the damage you deal with it. You can use this ability once per short rest.
Amphibious. You can breathe air and water.
Bite. You can use your jaws to make an unarmed strike. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak, read, and write Common and Aquan or Elvish.
Random Height and Weight[edit]
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
6′ 6″ | +3d6 | 180lbs. | × (3d6) lb. |
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