Jarate, Variant (3.5e Equipment)
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Jarate - the jar-based Karate*!
Jarate is a thrown jar of urine that splashes upon impact. It is a grenadelike weapon that saps the will to live from enemies hit by it. It also makes invisible targets easier to detect if hit, and has mundane uses as well, such as extinguishing fires.
Jarate is a thrown weapon with a range increment of 5 feet. It deals 1 damage, and strength bonus applies as normal (being hit in the face with a jar is not pleasant).
Opponents hit by Jarate must make a DC15 Will save or suffer a -2 penalty to AC and saving throws for one minute. If they possess damage reduction, any attacks against them for one minute will ignore the first 5 points of DR the creature possesses.
To use Jarate, the character must consume Saxton Hale Jarate Pills (see below) and kick over a chair, yelling something about Jarate. The chair-kicking event only needs to happen once - after this occurs the character can simply consume the pills to produce additional Jarate. Characters may only use their own Jarate - characters attempting to wield another character's Jarate will suffer the penalties caused by being hit by it, for as long as they carry the substance.
Saxton Hale Jarate Pills
Jarate pills increase the size of your kidneys and dehydrate the organs in the body to produce massive quantities of urine in a short period of time. One gallon of urine will be produced per hour for each pill consumed. If the character does does not consume an equivalent amount of
water coffee one hour before taking the pills (which act relatively instantly), the character will suffer 3d6 constitution damage, and lose all of his or her hit points to nonlethal damage, due to massive dehydration and pain.
If a character wishes to resist the effects of Jarate Pills, the DC is 17 for both initial and secondary damage, each causing half of the above effect.
- Jarate is neither affiliated with, nor a substitute for, Karate