Jack of All Trades (TOWW)

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This page is a part of the Homebrew setting "The Old Wild World."
Material on this page may not be suitable for traditional 3.5e gameplay.

Jack of All Trades [General][edit]

Prerequisites:[edit]

Intelligence: 13.

Benefit:[edit]

You become trained in any skill that you are untrained in (except for attune, knowledge, and profession).

Special:[edit]

You can gain this feat multiple times. Each time you take this feat, it applies to a different skill.


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