Jack of All Trades (TOWW)
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This page is a part of the Homebrew setting "The Old Wild World." |
Material on this page may not be suitable for traditional 3.5e gameplay. |
Jack of All Trades [General][edit]
Prerequisites:[edit]
Intelligence: 13.
Benefit:[edit]
You become trained in any skill that you are untrained in (except for attune, knowledge, and profession).
Special:[edit]
You can gain this feat multiple times. Each time you take this feat, it applies to a different skill.
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