Jack of All Trades (5e Creature)

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Jack of All Trades[edit]

Medium humanoid (any race), any alignment


Armor Class 12 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 13 (+1) 12 (+1) 13 (+1) 12 (+1)

Saving Throws Dex +3, Con +3, Wis +3
Skills Perception +6 and any four others, all of which have a +6 bonus
Senses passive Perception 16
Languages any two languages
Challenge 1/8 (25 XP)


Jack of All Trades. Whenever the jack of all trades makes an attack roll or ability check, it gains a +1 bonus on the result.

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.


Jacks of all trades are hirelings employed for many and sometimes odd jobs. They are proficient with many tools and skills. The going rate is 2 sp per day for easy tasks such as digging a trench or guarding a castle. For harder tasks such as entertaining a tavern or spying on enemy forces, the rate is 2 gp per day.

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