Jack of All Trades (5e Creature)
Jack of All Trades[edit]
Medium humanoid (any race), any alignment Armor Class 12 (leather armor)
Saving Throws Dex +3, Con +3, Wis +3 Jack of All Trades. Whenever the jack of all trades makes an attack roll or ability check, it gains a +1 bonus on the result. ACTIONSDagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
|
Jacks of all trades are hirelings employed for many and sometimes odd jobs. They are proficient with many tools and skills. The going rate is 2 sp per day for easy tasks such as digging a trench or guarding a castle. For harder tasks such as entertaining a tavern or spying on enemy forces, the rate is 2 gp per day. |
Back to Main Page → 5e Homebrew → Creatures