Iuz the Evil (5e Creature)
Iuz the Evil[edit]
Medium fiend, chaotic evil Armor Class 19 (plate, cloak of protection)
Saving Throws Str +12, Dex +10, Con +11, Wis +11, Cha +11 Special Equipment. Iuz wears a cloak of protection. Discorporation. When Iuz dies his essence travels to his soul gem in layer 222 of the Abyss and can’t take physical form for a time. If the gem has been destroyed, his essence goes to his domain on the Material Plane instead unless he was slain there in which case he truly dies. Innate Spellcasting. Iuz’s innate spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). He can innately cast the following spells, requiring no material components: At will: invisibility, phantasmal force, protection from evil and good, teleport, wall of force Magic Weapons. Iuz’s weapon attacks are magical. Legendary Resistance (3/Day). If Iuz fails a saving throw he can choose to succeed instead. Limited Magic Immunity. Iuz is immune to spells of 6th level or lower unless he wishes to be affected. He has advantage on saving throws against all other spells and magical effects. Shapechanger. Iuz can appear as a Medium old man or as a Large demonic cambion in golden and black plate armor. In his old man form, Iuz can use his spittle and claws. In his cambion form he can use his +3 greatsword and plate armor. Other statistics other than size remain the same no matter his form. Spellcasting Iuz is a 15th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). Iuz has the following cleric spells prepared: Cantrips (at will): guidance, mending, resistance, spare the dying, thaumaturgy ACTIONSMultiattack. Iuz makes three attacks: two with his claws and one with his spittle. In cambion form, he can make one attack with his greatsword in place of a claw attack. Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) slashing damage. If Iuz hits with both claws and his target is a medium seized creature with a neck, he grapples and restrains his target and starts to strangle them. (Escape dc 20) A creature being strangled counts as being suffocated and can survive for a number of rounds equal to its Constitution modifier (minimum 1 round). At the start of its next turn, it drops to 0 hit points and is dying. Iuz can’t use his claws again until the grapple ends. Spittle (1/Round). Ranged Weapon Attack: +10 to hit, range 10 ft., one creature. Hit: The target is aged 1d6 years. Furthermore, if the target isn't a construct, elemental, ooze, or undead, the body part struck becomes numb and is useless until the end of Iuz's next turn (roll 1d12: 1: head, 2-3: right arm, 4-5: left arm, 6-7: right leg, 8-9: left leg, 10-12: torso.) A hit to the torso makes the target collapse prone in pain. A hit to the head causes the target to fall unconscious. +3 Greatsword (Cambion Form Only). Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) necrotic damage.
LEGENDARY ACTIONSIuz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Iuz regains spent legendary actions at the start of his turn. Attack. Iuz makes one claw or greatsword attack. |
Iuz is the cambion demigod of deceit, oppression, and pain. He is often called The Old One or The Evil. Unlike most deities and demigods, Iuz lives in the Material Plane, as the ruler of a large eastern country called The Empire of Iuz. |
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