Island Defenders (5e Race)
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Island Defenders
Island Defenders (Toa)[edit]
“Matou te puipuia lo matou fale ma o matou tagata ma fanua i le mafaufau. Ia puipuia i tatou e atua”
Physical Description[edit]
Body Robust and broad shouldered, these human variants tip the scales and stretch the charts in their sheer size. The average male reach around 6'5" tall, 220lbs, and 50+ in shoulders and chest. Their thighs can easily be 38+ inches around, and calves around 20+ inches. Women follow these same rough "guidelines" in their genetic make up. On average the reach to be 5'10" and 150lbs. Some have had larger legs then men, but it is not common.
Face/Hair Typically, they enjoy to grow out their hair. Most will keep it up in a bun during the day, but let it hang lose during certain events or when out enjoying the natural world. Facial hair is not unheard of, but it is not typically grow out for tradition sake. Facial structure is wider in some cases to mainland humans, but can be of similar proportions. Their eyes are often brown, amber, or hazel. In rare cases they can be blue, green, grey, or indigo in a few ancient legends. Emotions run strong through their veins, their face and eyes show it strongly by changing color. Looking deep into the eyes of an islander can often bring show their emotion through a weather pattern. From rough seas with lightning storms, to calm days on a beach.
History[edit]
Long ago, the people of tropical islands were under attack from an expanding civilization. The prayed to their pantheon of gods to empower them with great strength, knowledge, and power to protect their lands. As the colonizers came towards their archipelago, a mighty storm came through knocking many men off of their ships. They reached land fall on an island the appeared to be abandoned. Through out the night, the men heard many different sounds and screeches in the jungle. Waking in the morning, the men saw that they had been ambushed in the middle of the night losing half of the remaining men. Tents and make shift shelters were burnt to the ground and footprints lead into the jungle. Returning to their ship to flee, they saw only a few of these people. Many were nearly double the size of the colonizers, almost twice as broad in the chest too. With their weapons drawn they attempted to fight back for their ship. The people evaded their attacks and leapt off of the ship. The men were startled by their passive nature, only to hear in the back of their minds as they sailed away, "Do not return to our children’s isles. This is the home of the Fanau a Atua".
Society[edit]
Islanders may live in close-knit communities, sharing resources and responsibilities. The harsh conditions of island life could encourage cooperation for survival. Islanders might be skilled sailors and fishermen, relying heavily on the sea for sustenance and trade. They may have advanced navigation techniques and boat-building skills. Living on an island demands resourcefulness. Islanders could have expertise in crafting tools, shelters, and clothing from natural materials found on their islands. Despite their isolation, islander societies can be culturally diverse. Each island or group of islands may have distinct traditions, languages, and customs. Young islanders may undergo a rite of passage that involves sailing to a distant island or facing a specific challenge to prove their worth and resilience. Islanders may also engage in extensive trade networks, exchanging unique resources and goods with neighboring islands or coastal regions.
Island Defenders (Toa) Names[edit]
Male: Sione, Malosi, Tane, Pio, Maui
Female: Makana, Teuila, Kala, Oliana, Tala
Island Defenders (Toa) Traits[edit]
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 2.
Age. Most reach adult hood in their late teens to early twenties. Most people of this race can live to be one hundred years or older
Alignment. Typically around true neutral, but can become lawful good. It is rare to see chaotic evil, or neutral evil.
Size. Heights can range anywhere from 5'10 to an astounding 8'. Weight depends on the sex of the individual, but the lightest you will see is 140lbs and the heaviest reaching 600-700lbs. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Immense Presence. Through your sheer size and commanding tone, whenever you make a Charisma (Intimidation) check against a creature that is medium or smaller, you add your proficiency bonus to the roll. If you are already proficient with that skill, you double your proficiency bonus for that check.
Tough Skin. Being from the hot sun, strong winds, thunderous storms, or some other form of nature's wrath, Defenders have naturally thick skin and do not need to wear armor. While you are not wearing armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.
Traditional Weapon Mastery. You have proficiency with shields, nets, simple and martial weapons excluding the following: Light hammer, all crossbows, glaives, flails, halberds, lances, mauls, rapiers, tridents, warpicks.
Thick Neck. With most islanders are large and muscular, in addition to have regular fights among each other as children to prove strength and power. Their traps, upper back, and neck muscles have adapted to become stronger and more well supported against most blows in the head. While facing one direction, you can see in a 180° semi-circle. Attacks from behind have advantage on you.
Languages. You can speak, read, and write Common, Naush, and one other language of your choice.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
6′ 0'' | +3d12 | 140 lb. | × (1d4) lb. |
*Height = base height + height modifier |
Suggested Characteristics[edit]
When creating a Island Defender character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d8 | Personality Trait |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 |
d6 | Ideal |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Bond |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Flaw |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
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