Isekai Slime (5e Race)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing adequate fluff. Incomplete Names and H&W table.


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Broom Icon.svg.png This page needs grammatical help. Reason: "Points" and distribution isn't how 5e ASI is written. Also why is skill in ASI? Not all text is English and requires faithful translation. "You can only upload as much you want" what? Various phrasing.


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Scales.png This page is of questionable balance. Reason: Off the bat, the ASI is pretty funky, but not crazy. However, you then have a Small race with 40 base movement speed. Aside from that, this has the VERY infamously gamebreaking mechanic of enemy absorption. And this is before the free healing from damage (that's definitely a no) and the progression as far as level 10, even. Overall, nowhere near balanced to play against first party material. Base walking speed is higher than wood elves. Ability damage from a racial trait?


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Isekai Slime Race[edit]

From "That Time I Got Reincarnated As A Slime"

Physical Description[edit]

Looking like an amorphous blob when not shifted, Sentient Slimes are indistinguishable by looks from other slimes and oozes. When shifted, they look like whatever the player tries/can to.

History[edit]

The Sentient Slimes are an extremely rare occurance, formed by a mistake made by slimes when they split to reproduce. Most people don't even know of the existance of these slimes, and even most of the Sentient Slimes themselves believe they are unique. Their abilities are actually shared by all slimes, but never activated, since their instinct just tells them to feed, which is done far easier in slime form.

Society[edit]

There is no society for Sentient Slimes. The few that are born out of chance rarely find another one of their own, and are destined to live in loneliness.

Sentient Slime Names[edit]

Male:

Female:

Sentient Slime Traits[edit]

A race like Rimuru from That Time I got Reincarnated as a Slime.
Ability Score Increase. You get up to 4 points to distribute in your skills, you can only put a maximum of 2 in a skill.
Age. You are technically immortal and show no traits of age.
Alignment. Starting out True Neutral, your alignment changes and grows due to the people you meet and interact with. Otherwise, it can be anything.
Size. When not shifted, you are Small. When shifted, you are the size of the creature you shifted into.
Speed. Your base walking speed is 25 feet, and you have a swimming speed of 10 feet, both are when not shifted. When shifted, you take on the speeds of the creature you've shifted into.
Great Sage. The Great Sage has a heartless and emotionless personality and is driven only by purely logical calculations. She doesn't care about anyone except for the benefit of her master, the Great Sage's assessment is done by simply looking. when your hit points reach 0, the Great Sage will take control for 5 minutes and try to take you to a safe place, when the time is up your hit points will be at 1, this resource can only be used again after a long rest. You are proficient in the Perception and Investigation skills.
Slime Form. You can use an action to transform into your slime form. In this form, you cannot use your hands, hold or carry items. All of your items fall on you.
You can fit in a space 1 inch wide without crushing, and your unarmed strikes deal an additional 2d4 acid damage. Any attempts to grab you in this form also deal 1d4 acid damage, and anyone you successfully grab in this form takes 1d4 acid damage per turn you remain grappled. 🇺🇸 While in its slime form, you don't need to breathe or sleep, and it's resistant to acid damage. You also have no senses except blindsense, 20 feet Once per day, you must return to your slime form for at least 20 minutes or suffer a -4 penalty to your
Dexterity and Constitution, which can only be reversed spending 20 minutes in your slime form. While in your slime form, you cannot be contained..
You can choose to allow others not to be harmed by your acid.
Slime Mimicry. As an action, you can change your appearance and voice to match an object or creature you're holding in your stomach or that you've devoured with Predation. If trying to mimic a creature, you don't need to have the entire body stored, you only need 30% of the body. While transformed, you gain the senses and racial traits of the creature/object you change into, while keeping your senses blind. You can only mimic the specific object/creature you consumed, not others of the same type/race. You cannot duplicate the appearance of a creature you never consumed, nor can you speak a language you never learned. Your clothes and equipment are not affected by this trait. You can also use this for objects. You can only use this trait a number of times per day equal to your Constitution modifier. While in this form, yours are nearly indistinguishable from the original, and any checks made to determine the truth automatically fail if the person or creature making the check has never seen the original form before. If they've seen the original form, the checks, if successful, only reveal that you're an imposter, not that you're a slime. If the person or creature making the check is familiar with the original form, this check is made with advantage. (min of 1)
Stomach. Stores items, devoured/eaten creatures, and willing creatures. Items stored in the user's stomach are not affected by time. You can only upload as much as you want.
Predation. As a full action, you can devour a creature that has fewer than 25 hits points or is dead. If the creature is alive and reluctant, you must roll a 2D20 + your Constitution + your proficiency bonus. Upon passing DC 15 + half the creature's CR or level, the creature is sent to your stomach and you absorb its memories, including known languages, spells of your choice, and all unique traits of your choice and heal based on your size. You can try up to three times
Heal: Minor = 1d4 + creature's Constitution modifier. Small = 1d6 + creature's Constitution modifier. Medium = 2d6 + creature's Constitution modifier. Large = 4d4 + creature's Constitution modifier.
Magic absorption. Isekai Slimes have a unique affinity for magic, allowing them to absorb and convert magical energy into vitality. Spell Absorption: When the Isekai Slime is the target of a magical damage spell, it can, as a reaction, absorb some of that energy. Reduce spell damage by 1d8 + your Constitution modifier. Hit Point Recovery: For every 10 points of damage absorbed in this way, you recovers 1d6 hit points.
Demon Lord. At level 10, your demonic seed opens and transforms you into a complete demon lord, making your traits evolve exponentially:

Gluttony: Consumes the being that had 25%-0% of life instantly, even the reluctant creature will have its memories, language and unique abilities consumed

Raphael: Its essence is managing the laws of the world, specializing in support and the alteration of Skills. You automatically pass Perception, Arcana, Intuition and Investigation tests
Altura e Peso. Os Slimes Sencientes geralmente têm cerca de 20 cm (aproximadamente 0,6 pés) de altura e pesam cerca de 45 kg (66 lb), embora valha a pena mencionar que isso está com o estômago vazio, pois qualquer coisa que eles carreguem no estômago deve ser contada contra o peso.
Languages. You don't know how to read, speak or write in any language, because Sentient Slimes have no one to communicate with, but if you are already devoured someone in your lore with GM permission you can learn the language of the race or just choose the common one, being able to write, read and speak.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

3.00
(2 votes)

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