Ironwood Guardian Tree (5e Creature)

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Ironwood Guardian Tree[edit]

Huge plant, neutral


Armor Class 27 (natural armor)
Hit Points 262 (25d12 + 100)
Speed 0 ft.


STR DEX CON INT WIS CHA
20 (+5) 4 (-3) 18 (+4) 5 (-3) 12 (+1) 8 (-1)

Damage Vulnerabilities acid
Damage Resistances lightning, fire
Damage Immunities bludgeoning, piercing, and slashing from non-magical weapons, psychic damage.
Condition Immunities charmed, stunned, paralyzed, prone, grappled, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages understands Druidic and Sylvan but can't speak
Challenge 18 (20,000 XP)


Ironwood Shield. The bark of this tree is like solid iron. 3/day The Ironwood Guardian can fortify it's bark to absorb a blow. Adds 50 temporary hit points for that blow only.

Ironwood Roots. The 30ft radius around The Ironwood Guardian Tree is difficult terrain due to its bulky iron roots.

Ironwood Cage. If hit with a melee weapon or unarmed strike, you must roll Dex Save DC 15 or be grappled and restrained by its Ironwood vines. If grappled, you must succeed in a Str Check DC18 to escape. Every round spent being grappled, the Ironwood Vines will tighten causing 2d6 bludgeoning damage.

ACTIONS

Multiattack. The Ironwood Guardian Tree has multiple attacks. 1 bonus action with its Ironwood Spikes and two attacks, One Ironwood Spear and One Bludgeoning Branch.

Ironwood Spikes. (bonus action) The Ironwood Guardian Tree has a vast root system spanning a 60 ft radius. Long iron spikes of 1-3 inch diameter and 1-3 ft tall will quickly force its way through the dirt upwards and retract. This can occur on any square the guardian chooses within its radius. A max of 3 squares at a time. Dealing 2d10 piercing damage.

Ironwood Spear. Ranged Weapon Attack: +10 to hit, reach 100 ft., one target. Hit: 28 (4d10 + 6) piercing damage.

Bludgeoning Branch. Melee Weapon Attack: +12 to hit, range 20 ft., one target + one additional target (half damage) if within 5ft of first target. Hit: 31 (4d12 + 10) piercing damage.

Into the Depths. AOE: 3/day Dex Save DC16, range 30 ft., any target in range. On fail, the Ironwood roots grapple you and begin to pull you under. Str DC 18 to escape. Or destroy roots (AC 18 , HP 40) Each round spend grappled, you get pulled further into the ground 12 (2d10 + 4) bludgeoning damage.


Ironwood Guardian

This Iron fortress of a tree resembles a great live oak tree with slimmer low branches. Its root system is equally as massive as its crown. Its bark is a rough and hard as iron. The gnarled and twisted bark is the color of rusty iron, but is in now way losing its strength. Still, it is somehow still quite reflective in patches throughout the tree causing the tree to appear to glow. Its dark metallic leaves are long and pointed with sharp edges. There are iron-like vines wrapped around its trunk.

Guardian The Ironwood Guardian Tree usually grows in the center of an ironwood grove. The guardian is there to protect the grove from other creatures that wish to harvest the ironwood for its strength and resilience. The ironwood species grows extremely slow and in very specific environments. They will only grow in a warm humid climate near a volcano with Iron deposits. A single tree can reproduce, but the seeds are difficult to germinate. The guardian ensures the survival of its species. Should a guardian fall, the next strongest tree will awaken to become the guardian. Over the course of a millennia, the grove will slowly migrate as the guardianship changes from tree to tree and the iron deposits are depleted. The guardian will always be at the center.

The Hunger. The Ironwood species as a whole has a deep hunger for iron. The Ironwood Guardian Tree is known to slowly devour passing creatures and would be harvesters for the iron found in the blood. If the creature caries iron on their persons, the chances are much higher of being devoured.


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