Ironwood Guardian Tree (5e Creature)

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Ironwood Guardian Tree[edit]

Huge plant, neutral


Armor Class 22 (natural armor)
Hit Points 262 (25d12 + 100)
Speed 0 ft.


STR DEX CON INT WIS CHA
20 (+5) 4 (-3) 18 (+4) 5 (-3) 12 (+1) 8 (-1)

Proficiency Bonus +6
Damage Vulnerabilities fire
Damage Resistances acid, lightning
Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, grappled, paralyzed, prone, restrained, stunned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
Languages understands Druidic and Sylvan but can't speak
Challenge 18 (20,000 XP)


Ironwood Roots. The ground in a 30-foot radius around the tree is choked with roots and is difficult terrain.

Ironwood Cage. A creature that touches the tree or hits it with a melee attack while within 5 feet of it must succeed on a DC 18 Dexterity saving throw or be grappled by the tree's vines. Until this grapple ends, the target is restrained and takes 7 (2d6) bludgeoning damage at the start of each of the tree's turns. The vines can grapple up to six creatures.

ACTIONS

Multiattack. The tree makes two attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 20 ft., one or two targets. Hit: 32 (4d12 + 6) bludgeoning damage.

Ironwood Spear. Ranged Weapon Attack: +11 to hit, range 100 ft., one target. Hit: 28 (4d10 + 6) piercing damage.

Into the Depths (Recharge 6). The tree lashes out with its roots in a 30-foot cone. Each creature in that area must succeed on a DC 18 Dexterity saving throw or be restrained by roots. A creature restrained by roots takes 16 (3d10) bludgeoning damage at the start of each of the tree's turns. As an action, the restrained target can make a DC 18 Strength check, bursting the roots on a success. The roots can also be attacked and destroyed (AC 18; hp 40; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

BONUS ACTIONS

Ironwood Spikes. Ranged Weapon Attack: +11 to hit, range 60 ft., one, two, or three targets. Hit: 17 (2d10 + 6) piercing damage.

REACTIONS

Ironwood Shield (3/Day). If the tree is hit by an attack, it gains 50 temporary hit points.

Ironwood Guardian

This iron fortress of a tree resembles a great live oak tree with slimmer low branches. Its root system is equally as massive as its crown. Its bark is as rough and hard as iron. The gnarled and twisted bark is the color of rusty iron, but is in no way losing its strength. Still, it is somehow still quite reflective in patches throughout the tree causing the tree to appear to glow. Its dark metallic leaves are long and pointed with sharp edges. There are iron-like vines wrapped around its trunk.

Guardian. The ironwood guardian tree usually grows in the center of an ironwood grove. The guardian is there to protect the grove from other creatures that wish to harvest the ironwood for its strength and resilience. The ironwood species grows extremely slowly and in very specific environments. They will only grow in a warm humid climate near a volcano with iron deposits. A single tree can reproduce, but the seeds are difficult to germinate. The guardian ensures the survival of its species. Should a guardian fall, the next strongest tree will awaken to become the guardian. Over the course of a millennia, the grove will slowly migrate as the guardianship changes from tree to tree and the iron deposits are depleted. The guardian will always be at the center.

The Hunger. The ironwood species as a whole has a deep hunger for iron. The ironwood guardian trees are known to slowly devour passing creatures and would be harvesters for the iron found in the blood. If the creature carries iron on their persons, the chances are much higher of being devoured.

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