Ironspine, Juvenile (3.5e Creature)

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Juvenile (2 years to 3 years)
Ironspine Juvenile
Size/Type: Medium Dragon
Hit Dice: 3d12+6 (25 hp)
Initiative: +4
Speed: 40 ft (8 squares), climb 20 ft.
Armor Class: 16 (+4 Dex, +2 natural), touch 14, flat-footed 12
Base Attack/Grapple: +3/+6
Attack: Bite +7 melee (1d8+3)
Full Attack: Bite +7 melee (1d8+3) and 2 claws +2 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d4+1
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +7, Will +5
Abilities: Str 16, Dex 19, Con 15, Int 4, Wis 14, Cha 6
Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6
Feats: Alertness, Weapon Finesse
Environment: Warm forests
Organization: Solitary or pair
Challenge Rating: 3
Treasure: None
Alignment: Any
Advancement: 4–5 HD (Medium)
Level Adjustment:


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More information...

Juvenile ironspines are about 4 feet long and weigh about 120 pounds. They usually hunt at night.

COMBAT

Improved Grab (Ex): To use this ability, an juvenile ironspine must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a juvenile ironspine charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +6 melee, damage 1d3+1.

Skills: Juvenile ironspines have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Juvenile ironspines have a +8 racial bonus on Balance and Climb checks. A juvenile ironspine can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.


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