Ironspine, Elder (3.5e Creature)

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Elder (15 years to 60 years)
Elder Ironspine
Size/Type: Large Dragon
Hit Dice: 16d12+48 (152 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (–1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
Base Attack/Grapple: +16/+28
Attack: Bite +24 melee (2d8+8)
Full Attack: Bite +24 melee (2d8+8) and 2 claws +19 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 2d4+4
Special Qualities: Low-light vision, scent
Saves: Fort +13, Ref +13, Will +14
Abilities: Str 27, Dex 15, Con 17, Int 8, Wis 18, Cha 10
Skills: Hide +7*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10
Feats: Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (bite)
Environment: Any Environment
Organization: Solitary or pair
Challenge Rating: 9
Treasure: None
Alignment: Always neutral
Advancement: 17–32 HD (Large); 33–48 (Huge)
Level Adjustment:

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Elder ironspines grow to be over 12 feet long and can weigh up to 6,000 pounds.


Elder ironspines attack by running at prey, leaping, and clawing and biting as it rakes with its rear claws.

Improved Grab (Ex): To use this ability, an elder ironspine must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If an elder ironspine charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +18 melee, damage 2d4+4.

Skills: Edler ironspines have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

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