Ironspine, Juvenile (3.5e Creature)
- Juvenile (2 years to 3 years)
Ironspine Juvenile | |
---|---|
Size/Type: | Medium Dragon |
Hit Dice: | 3d12+6 (25 hp) |
Initiative: | +4 |
Speed: | 40 ft (8 squares), climb 20 ft. |
Armor Class: | 16 (+4 Dex, +2 natural), touch 14, flat-footed 12 |
Base Attack/Grapple: | +3/+6 |
Attack: | Bite +7 melee (1d8+3) |
Full Attack: | Bite +7 melee (1d8+3) and 2 claws +2 melee (1d4+1) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Improved grab, pounce, rake 1d4+1 |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +5, Ref +7, Will +5 |
Abilities: | Str 16, Dex 19, Con 15, Int 4, Wis 14, Cha 6 |
Skills: | Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +8, Spot +6 |
Feats: | Alertness, Weapon Finesse |
Environment: | Warm forests |
Organization: | Solitary or pair |
Challenge Rating: | 3 |
Treasure: | None |
Alignment: | Any |
Advancement: | 4–5 HD (Medium) |
Level Adjustment: | — |
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Juvenile ironspines are about 4 feet long and weigh about 120 pounds. They usually hunt at night.
- COMBAT
Improved Grab (Ex): To use this ability, an juvenile ironspine must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a juvenile ironspine charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +6 melee, damage 1d3+1.
Skills: Juvenile ironspines have a +8 racial bonus on Jump checks and a +4 racial bonus on Hide and Move Silently checks. Juvenile ironspines have a +8 racial bonus on Balance and Climb checks. A juvenile ironspine can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
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