Iron Demi-Golem (5e Creature)

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Iron Demi-Golem[edit]

Medium construct, unaligned


Armor Class 20 (natural armor)
Hit Points 104 (11d8 + 55)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 20 (+5) 3 (-4) 10 (+0) 1 (-5)

Proficiency Bonus +3
Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)


Brute. A melee weapon deals one extra die of its damage when the demi-golem hits with it (included in the attack).

Fire Absorption. Whenever the demi-golem is subjected to fire damage, it takes no damage and instead gains a number of hit points equal to the fire damage dealt.

Immutable Form. The demi-golem is immune to any spell or effect that would alter its form.

Magic Resistance. The demi-golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demi-golem's weapon attacks are magical.

ACTIONS

Multiattack. The demi-golem makes two melee attacks.

Morningstar. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Poison Breath (Recharge 6). The demi-golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one.


Iron demi-golems are lesser iron golems used as guardians of tombs of great magi especially in pyramids. They generally wield great morningstars into battle to shatter their enemies.

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