Iron Brand (3.5e Spell)
Enchantment | |
Level: | Sorcerer/Wizard 9 |
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Components: | V, S, Focus |
Casting time: | One Full Round Action, see text |
Range: | Touch |
Target, Effect, or Area: | {{{subj}}} |
Duration: | Permanent |
Saving Throw: | None |
Spell Resistance: | yes |
This spell is one of the most powerful enchantments known. The caster uses a branding iron (the focus) that has been heated in a fire for at least five consecutive rounds, and which must have been out of the fire for no more than one round before it is used. Branding a creature is a full round action that provokes attacks of opportunity and it is this action that is the somatic component (note that due to the simple nature of the somatic component, armor and similar constraints do not provide the usual spell failure chance, but the spell still can only be cast if the caster is capable of making the movement in the first place. Also, the caster may not make a concentration check to avoid the attack of opportunity associated with the spell because it is the action of branding that provokes the attack). Once branded, the target is under the effect of a permanent dominate person spell that cannot be removed except with a wish or miracle spell. Like dominate person, this spell only affects creatures of the humanoid type, though a variant could conceivably be made to affect other types of creatures, but only one type per spell.
Focus: A branding iron worth five gp, typically with the casters insignia on it.
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