Iolan Kelthana (5e Creature)

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Iolan Kelthana[edit]

Medium humanoid (half-elf), neutral good


Armor Class 15 (chain shirt)
Hit Points 10
Speed 30 ft.


STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 14 (+2) 10 (+0) 12 (+1) 17 (+3)

Saving Throws Wis +3, Cha +5
Skills Acrobatics +4, Deception +5, History +2, Insight +3, Medicine +3, Perception +3
Proficiency Bonus +2
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic, Dwarvish, Elvish, Goblin, Orc, Primordial
Challenge 1 (200 XP)


Spellcasting Iolan draws upon the power of the Astral Sea to cast your miracles.

Cantrips Known message, spare the dying, true strike
Spells Prepared (4+2 Bonus Spells): arms of Hadar, hex
Spell Slots 1st-2

Divine Curse. Manifesting unfiltered astral energy into a physical form is difficult and imperfect. For an experienced oracle, that excess energy can be forcefully harnessed but takes a toll on the body and sometimes, the mind as spells currently in use are temporarily forgotten. But at a certain point of mastery, that energy changes the oracle into more and more of a reflection of their higher self, able to deflect unwanted spells from even beyond their own perception.
Starting at 1st level, each time you cast a spell you must roll a d20. If the result is equal or lower than 14, the spell is successful but if the result is equal to or higher than 15, the spell failed. The casting time and materials are all wasted but you do not expend the spell slot that would have been used. At 5th level, you can choose to take radiant damage equal to twice the spell's level in order to successfully cast it. At 10th level, you can choose to use this feature when targeted by a spell to ignore any initial damage or conditions the spell would have inflicted, if the result you rolled lead to spell failure. Any subsequent effects from the spell in later turns affect you normally, however.

Fey Ancestry. Iolan has advantage on saving throws against being charmed, and magic can't put him to sleep.

ACTIONS

Action Name. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


Torn between two cultures Iolan travels and searches for purpose. Some part of him feels missing. There are talks of another plane, an Astral Plane. People go there and can find answers. Could it be this lost half-elf could do the same? Perhaps one day Iolan will make it there; until then, he takes comfort in being alive.

Iolan has the sage background and is using the "Orator of the Occult" Astral Personification from the oracle class.

Equipment. A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set common clothes, and a belt pouch, chess set, holy symbol, traveler's clothes, explorer's pack
a dagger, quarterstaff, chain shirt, sling and 20 bullets

Currency. 10 gp

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