Invisible Spell (3.5e Feat)
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
Invisible Spell [Metamagic]
You may make your spells invisible.
Prerequisite:
Benefit: A hidden spell incorporates an illusion that renders it and its effects invisible. Invisible Spell does not conceal the casting of the spell, only the spell effects. An invisible spell uses up a spell slot three levels higher than the spell's actual level.
Special: This feat does not work with Illusion Magic, or spells that depend on light or visibility for their effects. Casters who are prohibited from casting illusion spells can not use this feat. Non-permanent magical effects including invisible ones can be spotted as per invisible creatures with a DC20 Spot check for mobile effects, and DC 40 for non-mobile effects.
Notes: If the spell reasonably makes noise, has odor, or a tactile effect of some kind these effects are not hidden, it operates like any other invisibility effect. The “spell effects” refer to any magical manifestation of the spell, not indirect results of the spell. For instance, a ball of fire would be invisible but anything it ignites would be visibly burning.
- --
- Author: Joshua Turton © Joshua Turton 2001 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
3.48 | 3.60 | 3.60 | 3.40 | 3.40 | 3.40 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Metamagic Feats This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.