Invisible Blade (5e Subclass)
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The Invisible Blade
- Unfettered Defense
Starting at 3rd level, you add your Intelligence Modifier (if any) to your Armor class in addition to any other modifiers you would normally receive.
At 3rd level, once per round you gain the ability to feint in combat as a Bonus Action. To feint, you must choose one creature you can see and than make a Charisma (Deception) check opposed by their Wisdom (Insight) check. If your check succeeds, the next melee attack you make against the target does not allow them to use their Dexterity bonus to AC (if any). This attack must be made on or before your next turn. You can only feint when armed with a bladed weapon that has the Finesse feature.
At 9th level, you can cast Invisibility on yourself a number of times equal to your Intelligence Modifier.
- Feint Mastery
At 13th level, all Charisma (Deception) checks have Advantage. This advantage does include for your Feint feature.
- Bleeding Wound
At 17th level, when you deal Sneak Attack damage you can choose to cause the target to Bleed instead of dealing Sneak Attack damage. When you cause a creature to Bleed, they take 2d4 at the start of their turn, and the Bleed damage stacks(maximum of 10d4) if the target is not cured. This effect stops when a creature restores HP in any way or if a creature passes a DC 16 Wisdom(Medicine) check to stop the Bleeding.