Invisi-Shielder (3.5e Class)

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Invisi-Shielder[edit]

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Invisi-Shielders are secretive and elusive fighters who specialize in using their unique powers to manipulate visibility and create powerful shields. These mysterious warriors are masters of the art of defense, able to create impenetrable barriers and become invisible at will.

In combat, Invisi-Shielders use their powers to stay hidden and protected while unleashing powerful attacks on their opponents. They are capable of generating force fields that can protect themselves and their allies from harm, and their shields can also be used to strike back at their foes with surprising force.

As they grow in power, Invisi-Shielders become even more elusive and versatile, able to move unseen and strike from unexpected directions. They can also create shields that grant temporary hit points to themselves and their allies, and their improved force fields can boost their own and their allies' abilities and skills.

Invisi-Shielders are the ultimate masters of defense, able to outmaneuver and outlast even the most persistent foes. Their powers of invisibility and shield generation make them invaluable allies and deadly adversaries on the battlefield.

Making a Invisi-Shielder[edit]

The Invisi-Shielder class has several strengths, including excellent defense, versatile offense, elusiveness and mobility, and supportive abilities. However, the class also has some weaknesses, such as limited offense, vulnerability to area-of-effect attacks, and limited healing. Invisi-Shielders are effective team players and work well with tanks and offensive classes, but may struggle in parties without a dedicated healer.

Abilities: To be an effective Invisi-Shielder in D&D 3.5e, it is important to have high scores in Constitution for increased hit points, Dexterity for agility and mobility, Charisma for supportive abilities, Wisdom for resistance to mind-affecting effects, and Intelligence for skill points related to stealth and mobility.

Races: The Invisi-Shielder class in D&D 3.5e does not have any specific race requirements or bonuses. However, races with high Dexterity and Charisma scores such as Elves, Half-Elves, Halflings, and Tieflings may be well-suited for the class. Additionally, races with bonuses to Constitution such as Dwarves and Half-Orcs may also make good Invisi-Shielders due to their ability to withstand damage. Ultimately, any race can choose to become an Invisi-Shielder as long as they have the appropriate ability scores.

Alignment: Any

Starting Age: "Moderate" or "As fighter".

Table: The Invisi-Shielder

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st 0 2 2 2 Invisibility, Shield Generation
2nd 1 3 3 3 Evasion, Uncanny Dodge
3rd 2 3 3 3 Invisibility, Shield Generation
4th 3 4 4 4 Improved Uncanny Dodge
5th 3 4 4 4 Invisibility, Shield Generation, Force Field
6th 4 5 5 5 Invisibility, Shield Generation
7th 5 5 5 5 Evasion Mastery, Improved Shield Generation
8th 6/1 6 6 6 Improved Invisibility
9th 6/1 6 6 6 Invisibility, Shield Generation
10th 7/2 7 7 7 Improved Shield Generation, Force Field
11th 8/3 7 7 7 Improved Evasion
12th 9/4 8 8 8 Invisibility
13th 9/4 8 8 8 Improved Force Field, Shield Mastery (Su)
14th 10/5 9 9 9 Improved Invisibility, Force Field
15th 11/6/1 9 9 9 Invisibility, Shield Generation
16th 12/7/2 10 10 10 Greater Shield Generation, Force Field
17th 12/7/2 10 10 10 Improved Invisibility, Shield Generation
18th 13/8/3 11 11 11 Improved Force Field, Invisibility
19th 14/9/4 11 11 11 Force Field, Perfect Evasion
20th 15/10/5 12 12 12 Ultimate Shield Generation, Perfect Invisibility

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Bluff, Hide, Jump, Listen, Move Silently, Perform, Sleight of Hand, Spot, Tumble.

Class Features[edit]

All of the following are class features of the Invisi-Shielder.

Weapon and Armor Proficiency: Invisi-Shielders are proficient with all simple weapons and light armor..

Invisibility (Su): As a move action, the Invisi-Shielder can become invisible for a number of rounds equal to their class level, per day. this Improves to twice per day at level 3, 3 times at level 5, 4 times at level 6, 5 times at level 9, 6 times per day at level 12, 7 times per day at level 15, 8 times per day at Level 18,

Shield Generation (Su): As a standard action, the Invisi-Shielder can generate a shield around themselves or a nearby ally that lasts for a number of rounds equal to their class level, per day. The shield provides a bonus to AC equal to the Invisi-Shielder's class level. at 3rd level, The Invisi-Shielder's Shield Generation ability now provides a bonus to AC and a bonus to saving throws against spells equal to the Invisi-Shielder's class level. At 5th level, The Invisi-Shielder's Shield Generation ability now also provides damage reduction equal to the Invisi-Shielder's class level. At 6th level, The Invisi-Shielder's Shield Generation ability now also provides temporary hit points equal to the Invisi-Shielder's class level. At 9th level, The Invisi-Shielder's Shield Generation ability now also provides energy resistance equal to the Invisi-Shielder's class level. At 12th level, The Invisi-Shielder's Shield Generation ability now also provides a bonus to damage reduction equal to the Invisi-Shielder's class level. at 15th level, he Invisi-Shielder's Shield Generation ability now also provides a bonus to all ability scores equal to the Invisi-Shielder's class level. At 17th level, The Invisi-Shielder's Shield Generation ability now also provides a bonus to damage equal to twice the Invisi-Shielder's class level.

Evasion (Ex): If the Invisi-Shielder is exposed to any effect that normally allows them to attempt a Reflex saving throw for half damage, they instead take no damage on a successful save.

Uncanny Dodge (Ex): The Invisi-Shielder can react to danger before their senses would normally allow them to do so. They retain their Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. However, they still lose their Dexterity bonus to AC if immobilized.

Improved Uncanny Dodge (Ex): The Invisi-Shielder can no longer be flanked, and they cannot be caught flat-footed unless they are helpless.

Force Field (Su): Once per day, the Invisi-Shielder can create a force field around themselves or a nearby ally that lasts for 1 round per level. The force field provides total cover, cannot be dispelled, and is immune to damage from all sources. The Invisi-Shielder and their ally can see out of the force field, but no one can see in. At 10th Level You can use this twice per day, Three times per day at 14th level, four times per day at 16th level, five times per day at 19th level.

Evasion Mastery (Ex): If the Invisi-Shielder is exposed to any effect that normally allows them to attempt a Reflex saving throw for half damage, they instead take no damage on a successful save. If they fail the saving throw, they take half damage as normal.

Improved Shield Generation (Su): The Invisi-Shielder's Shield Generation ability now also provides a bonus to damage rolls equal to the Invisi-Shielder's class level. At 10th level, The Invisi-Shielder's Shield Generation ability now also provides a bonus to initiative checks equal to the Invisi-Shielder's class level.

Improved Invisibility (Su): When the Invisi-Shielder uses their Invisibility ability, they can choose to become completely undetectable by all forms of vision, including true seeing, see invisibility, and similar effects. However, they are still detectable by other senses, such as hearing or scent. at 14th level, The Invisi-Shielder can now use their Invisibility ability as a swift action. At 17th level, The Invisi-Shielder can now remain invisible even after attacking or using abilities, as long as they remain within 30 feet of their target.

Improved Evasion (Ex): When the Invisi-Shielder is exposed to any effect that normally allows them to attempt a Reflex saving throw for half damage, they take no damage on a successful save and only half damage on a failed save.

Improved Force Field (Su): The Invisi-Shielder's Force Field ability now also provides a bonus to attack and damage rolls equal to the Invisi-Shielder's class level. At 18th level, The Invisi-Shielder's Force Field ability now also provides a bonus to all skill checks and ability checks equal to the Invisi-Shielder's class level.

Shield Mastery (Su): The Invisi-Shielder's Shield Generation ability now also provides a bonus to all saving throws equal to the Invisi-Shielder's class level.

Greater Shield Generation (Su): The Invisi-Shielder's Shield Generation ability now also provides a bonus to AC equal to twice the Invisi-Shielder's class level.

Perfect Evasion (Ex): When the Invisi-Shielder is exposed to any effect that normally allows them to attempt a Reflex saving throw for half damage, they take no damage on a successful save and no damage on a failed save.

Ultimate Shield Generation (Su): The Invisi-Shielder's Shield Generation ability now also provides temporary hit points equal to the Invisi-Shielder's class level each time it is used.

Perfect Invisibility (Su): The Invisi-Shielder can become invisible at will, without needing to use an action or expend any uses of their Invisibility ability.



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