Insectoid, Arachnid (3.5e Race)
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Insectoid, Arachnids[edit]
Personality[edit]
Insectoid Arachnids act however they are raised to. Some tend to become warrior magi and fight for their colonies, and others move on to become storytellers.
Physical Description[edit]
Arachnids usually have dark skin tones (Black, brown, grey) but can tend to have lighter ones (grey, silver or white), have spidery appendages on their backs and small hair-like fronds on the bottoms of their feet that grant them greater climbing and jumping prowess.
Relations[edit]
Arachnids try to keep ties open with most races except other Insectoid races, with the exception of Lepidoptera, as some are often subservient to them.
Alignment[edit]
Most Arachnids are chaotic, but can be anything.
Lands[edit]
Arachnids sometimes live in underground societies or in treetop cities.
Religion[edit]
Most Arachnids worship Anansi, the storyteller spider god, but are free to worship what they please.
Language[edit]
Arachnids speak Common and Insectoid.
Names[edit]
Arachnids tend to take on perfectly normal human names.
Racial Traits[edit]
- +6 Intelligence, +4 Charisma, -4 Constitution, -2 Strength; Arachnids are quite brilliant and don’t usually engage in direct combat. An Arachnid usually sticks to the back of the battlefield and assists the rest of the party.
- Humanoid (Insectoid)
- Size: Medium
- Arachnid base land speed is 40 ft.
- Arachnids get a +4 to Jump and Climb
- Automatic Languages: Common and Insectoid. Bonus Language: Any non-secret
- Favored Classes: Sorcerer or Wizard
Arachnids must select one of the following two ability sets:
- Spider-kin
- Spell-Like Abilities: Spider-kin can use the following spell-like abilities once per day: spider climb, web. Caster level equals the spider-kin's class levels.
- Scorpion-kin
- Scorpion Sting: As a standard action in combat, once per day a Scorpion-kin Arachnid may excrete a toxin into the claws on their fingers and can slash for 4d4 + INT damage; Target of Scorpion Sting must then make Fortitude save (DC 10 + Scorpion-kin ECL) or take an additional 4d6
- Hypnotic Poison: As a standard action in combat, once per day a Scorpion-kin Arachnid may use its toxins to fire a 1d4 bolt of poison at a target; The target must then make a Will Save (DC = Scorpion-kin Arachnid’s d20 + CHA) or they must obey one of the following commands: ‘Drop your weapon’, ‘Remove your armor’, or ‘Strike at your ally’.
Vital Statistics[edit]
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
18 years | +2d4 | +2d8 | +2d12 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
400 years | 800 years | 1000 years | +1600 years | |
|
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 6' 2" | +1d8 | 161 lb. | × (2d8) lb. |
Female | 5' 4" | +1d8 | 126 lb. | × (2d8) lb. |
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