Inquisitor (5e Class) -Tabula
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Inquisitor[edit]
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Brains and brawn[edit]
Inquisitors are cunning fighters who don’t play by the rules. Where most combatants focus on making many attacks or a very big one inquisitor try to gain small advantages and attacking the weak points of their enemy’s. Due to their inquisitive nature they also have learnt small amounts of magic from their travels making them a versatile threat in a fight.
Creating an Inquisitor[edit]
When deciding to be an inquisitor consider, what pushed you into the strategic fighting style you know possess? Was it watching friends be beat or even killed in a street fight? Years of studying in the fighting rings? Or maybe just a good teacher who showed how powerful your brain can be? An inquisitor adapts to their surroundings and uses a large array of techniques and styles to take down their enemy. Do you want to be master fighter that can use an enemy’s strength to their detriment or a close ranger spellcaster that can disrupt any plan?
- Quick Build
You can make an Inquisitor quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Dexterity. Second, choose the Acolyte background.
Class Features
As a Inquisitor you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Inquisitor level
Hit Points at 1st Level: 1d10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Inquisitor level after 1st
- Proficiencies
Armor: Light armor, Shield
Weapons: Simple melee weapons, Shortsword, scimitar, Whip, Rapier
Tools: Dice set, Dragonchess set
Saving Throws: Dexterity, Wisdom
Skills: Choose three skills from Acrobatics, Arcana, History, Medicine, Perception, Persuasionand Religion
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A Shortsword or (b) a Rapier
- (a) A Shortsword or (b) a Shield
- (a) A Explorer's pack or (b) a Scholar's pack
- Leather armor and a Dragonchess set
Level | Proficiency Bonus |
Features | —Spell Slots per Spell Level— | ||||
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1st | 2nd | 3rd | 4th | 5th | |||
1st | +2 | Playing the odds | — | — | — | — | — |
2nd | +2 | Expose weakness, Spellcasting | 2 | — | — | — | — |
3rd | +2 | <!-Class Feature3-> | 3 | — | — | — | — |
4th | +2 | Ability Score Improvement | 3 | — | — | — | — |
5th | +3 | — | 4 | 2 | — | — | — |
6th | +3 | — | 4 | 2 | — | — | — |
7th | +3 | — | 4 | 3 | — | — | — |
8th | +3 | Ability Score Improvement | 4 | 3 | — | — | — |
9th | +4 | — | 4 | 3 | 2 | — | — |
10th | +4 | — | 4 | 3 | 2 | — | — |
11th | +4 | — | 4 | 3 | 3 | — | — |
12th | +4 | Ability Score Improvement | 4 | 3 | 3 | — | — |
13th | +5 | — | 4 | 3 | 3 | 1 | — |
14th | +5 | — | 4 | 3 | 3 | 1 | — |
15th | +5 | — | 4 | 3 | 3 | 2 | — |
16th | +5 | Ability Score Improvement | 4 | 3 | 3 | 2 | — |
17th | +6 | — | 4 | 3 | 3 | 3 | 1 |
18th | +6 | — | 4 | 3 | 3 | 3 | 1 |
19th | +6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 |
20th | +6 | — | 4 | 3 | 3 | 3 | 2 |
Playing the odds[edit]
Starting at 1st first level Inquisitors know how to push their advantage they may choose to add their wisdom modifier either attack rolls and ability checks when they are rolling with advantage. This takes place on both rolls and can be used a number of times per long rest equal to your wisdom modifier (minimum 1) + your Inquisitor level.
Expose weakness[edit]
Starting a 2nd level, you may use a bonus action to make a perception roll opposed by a deception roll against a target creature within 5 feet to find any weakness you can exploit. If you succeed any attack rolls you make against that creature on this turn have advantage. This feature can be used a number of times equal to your Inquisitor level per long rest.
Spellcasting[edit]
Starting at 2nd level, your ability to read natural magicians of the world and intuitive knowledge of how magic persists grants you the use of spells. See chapter 10 of the Player’s Handbook for the general rules of spellcasting and the end of this class description for the Inquisitor spell list.
- Cantrips
You know two cantrips of your choice from the Inquisitor spell list. You learn additional Inquisitor cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Inquisitor table.
- Preparing and Casting Spells
The Inquisitor table shows how many spell slots you have to cast your spells of 1st level and above. To cast one of these Inquisitor spells, you must expend a spell slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of Inquisitor spells that are available for you to cast, choosing from the Inquisitor spell list. When you do so, choose a number of Inquisitor spells equal to your Wisdom modifier + your Inquisitor level (minimum of one spell). The spells must be of a level for which you have spell slots.
For example, if you are a 5th level Inquisitor, you have four 1st level and two 2nd level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level spell slot. Casting the spell doesn’t remove it from your list of prepared spells.
You can also change your list of prepared spells when you finish a long rest. Preparing a new list of Inquisitor spells requires time spent in thought and memorising: at least 1 minute per spell level for each spell on your list.
- Spellcasting Ability
Wisdom is your spellcasting ability for your Inquisitor spells, since your magic comes from knowledge of other spellcasters. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a Inquisitor spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Ritual Casting: You can cast an Inquisitor spell as a ritual if that spell has the ritual tag and you have the spell prepared.
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Focus of study[edit]
At 3rd level, you chose a focus of study. You may choose between the Study of the mind or Study of the body, both are detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, 15th and 18th level
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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