Inooa, Core (3.5e Creature)

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Size/Type: Large Outsider (Chaotic)
Hit Dice: 18d8+72 (157 hp)
Initiative: +0
Speed: 10ft.
Armor Class: 20(-1size, -4dex, +15nat), touch 5, flat-footed 24
Base Attack/Grapple: 18/18
Attack: Bite +14melee (2d6+3)
Full Attack: Bite +14melee (2d6+3)
Space/Reach: 10ft./5ft.
Special Attacks:
Special Qualities: Amorphous, Chaotic Morph, Damage Reduction20/lawful, Darkvision 60ft., Immunity to Electricity, Fire, and Poison, Outsider Traits, Resistance to Acid20 and Cold20, Regeneration 40, Revealing Vision
Saves: Fort +13, Ref +13, Will +11
Abilities: Str 17, Dex 3, Con 19, Int 6, Wis 14, Cha 10
Skills: Concentration+15, Disable Device+5, Intimidate+10, Move Silently+15, Search+15, Sense Motive+10, Spot+15, Use Magic Device+5
Feats: Great Fortitude, Improved Initiative, Improved Unarmed Strike, Multiattack, Power Attack
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary or mob (6-11)
Challenge Rating: 17
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 19-27 HD(Large), 28-45 HD(Huge)
Level Adjustment:
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The creature looks like a large ooze with coloration of indigo that reflects light like a dull metal. This pile of goo is covered with many eyes, each of them expanding or contracting at random rates. This slime has one mouth that is wide as a door, filled with many dagger-like teeth.

The inooa is the predator of the Limbo. Both githzerais and slaadi fear this creature that can travel through unstable areas of Limbo. It makes good use of the gravity and falls towards its victim, breaking through any sort of barricades. Although it has no need to eat, it acts as if it enjoys consuming another creature, which makes others think that the inooa originated from the material realm and remolded to fit the chaotic planes. Usually they are found alone, but occasionally one can find them clustered together in a mob as a result of a mother spawning several children. Even when thrown into another realm that is potentially disastrous, the inooa is usually able to cope with it by changing forms.


The inooa tends to avoid any other forms of life, and tries to fall back out and away from them.

Amorphous (Ex): An inooa is not subject to critical hits. It cannot be flanked.

Chaotic Morph (Su): An inooa has the ability to change its form in a way that it thinks is the most fitting for the situation. Using a full round action, the inooa can transform into Normal form, Hulk form, Slim form, Wing form, Blob form, or Loaf form.

Regeneration (Ex): The inooa is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability.

Revealing Vision (Su): An inooa's bloating eyes not only gives it good vision, but it can also see through what normal creatures cannot. A miss chance of 20% provided by concealment is ignored by the inooa.

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