Infinity (5e Class)
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Infinity[edit]
Power, unbridled, wielded in its rawest state. The ability to draw forth energy from existence itself and manipulate it to one's own desires. Creating and destroying at one's discretion through the purest of magic, independent from the gods themselves. These are the blessings of those known as infinities: manipulators of pure power and magic that comes from all that exists, particularly oneself.
Creating an Infinity[edit]
When creating an infinity, consider your goals and the origin of your rare ability. Were you born with this gift of controlling the fabric of existence? Do you seek to reshape the world with your power? Perhaps it was an unknown miracle that bestowed this ability, with which you simply seek to use as you please? Only the truly disciplined can wield this power without falling to corruption, so expatiate upon your character's state of mind and desires.
- Quick Build
You can make an infinity quickly by following these suggestions. First, make any ability score your highest. Second, choose the sage background.
Class Features
As a Infinity you gain the following class features.
- Hit Points
Hit Dice: 3d8 per Infinity level
Hit Points at 1st Level: 3d8 + Constitution modifier
Hit Points at Higher Levels: 3d8 (or 14) + Constitution modifier per Infinity level after 1st
- Proficiencies
Armor: All armors
Weapons: Simple, martial weapons
Tools: none
Saving Throws: Choose any two
Skills: Choose any four
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- A weapon of your choice
- If you are using starting wealth, you have 5d4 in funds.
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Unarmored Defense |
2nd | +2 | <!-Class Feature2-> |
3rd | +2 | <!-Class Feature3-> |
4th | +2 | Ability Score Improvement |
5th | +3 | — |
6th | +3 | — |
7th | +3 | — |
8th | +3 | Ability Score Improvement |
9th | +4 | — |
10th | +4 | — |
11th | +4 | — |
12th | +4 | Ability Score Improvement |
13th | +5 | — |
14th | +5 | — |
15th | +5 | — |
16th | +5 | Ability Score Improvement |
17th | +6 | — |
18th | +6 | — |
19th | +6 | Ability Score Improvement |
20th | +6 | — |
Unarmored Defense[edit]
At 1st level, the infinity begins to dwell and reinforce your body, your AC is calculated as so. 12 + Strength + Dexterity as long as you're not wearing armor.
- <!-Use semi-colons for subheaders->
<!-Subclass Feature->[edit]
<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
<!-Class Feature->[edit]
<!-Class feature game rule information->
<!-Class Option 1->[edit]
<!-For subclasses introduce this class option here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
<!-Class Option 2->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
- <!-Class Feature->
<!-Class feature game rule information->
Spell List[edit]
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
<!-1st level spell list->
- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
<!-5th level spell list->
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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