Infinite Caster (5e Subclass)

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Infinite Caster[edit]

Wizard School

Infinite casters are wizards who dedicate themselves to the use of magic unrestricted. An infinite caster would rather put his faith on a weaker but reliable spell, that can be used at his will, than on a powerful singular casting spell, that risks depleting all his arcane power for a chance of defeating the enemy. For this reason, they practice the art of Infinite Preparation, a form of arcane preparation that closes the ability to cast spell, but solidify a single spell on the mages memory, allowing it to be cast whenever he wants.

Infinite Preparation

Starting at 2nd level, you can prepare a spell of your choice of 1st-level as an infinite preparation. The spell must be prepared, have the casting time of an action, duration of no more 1 hour and not require concentration.

When you prepare this spell, you can cast it at will, without spending spell slots. Whenever you prepare spells, you can replace your Infinite preparation spell for a new one.

Arcane Weapons

At 6th level, you can prepare more instantaneous spells, that can be used in combat. You can choose a number of prepared spells equal to your proficiency bonus to be your Arcane Weapons.

The chosen spells must have the casting time of an action, the duration of instantaneous and be of 1st-level. You can cast the chosen spells at will, at its minimum level, without spending a spell slots. At 14th level, you can choose spells of 2nd-level or lower instead.

At 10th level, you can choose 1st-level spells that have the cast time of a bonus action. At 14th level, you can choose 2nd-level spells with the cast time of an action, or 1st-level spells with the cast time of a reaction.

Magical Permanency

At 10th level, you can choose a spell of 2nd-level or lower and turn it permanent on you. To do so, you must spend a 5th level spell slot. That spell retain its effects on you until you finish a long rest.

If the spell requires concentration, you must concentrate on the spell as normal. Losing the concentration will end its effects earlier.

At 14th level, you can spend at 7th-level spell slot to turn a 3rd-level spell permanent on you.

Arcane Blaster

At 14th level, you can prepare even more powerful spells to be cast at will. You can choose a spell of 3rd-level or lower that causes damage and have the casting time of an action.

The damage of this spell is halved when you cast it in this manner. If the spell have an effect other than damage, you reduce the number of dice rolled in by two.

You can replace your arcane blaster from your list of prepared spells whenever you finish a short rest. You can have only a single Arcane Blaster at the same time. You can have more than one if you spend a spell slot of 6th level to have another.

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