Induce Magical Vulnerability (3.5e Spell)

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Induce Magical Vulnerability
Transmutation [Variable, see below]
Level: Cleric 3, Sorcerer/Wizard 4, Spirit Shaman 4
Components: V, S, M/DF
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Area: Cone
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes


A cone of swirling light springs from your hand, leaving all in its path highly vulnerable to further magical attack. When the spell is cast, you must determine which of the spell descriptors (acid, chaotic, cold, darkness, death, electricity, evil, fear, fire, force, good, language-dependent, lawful, light, mind-affecting, sonic or teleportation) to which the target will be vulnerable. Targets who fail their Will save suffer a –4 penalty to all saving throws against spells with that descriptor for the duration of the spell.

Material Component: An ornate crystal dagger (value 75 gp).


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

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